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There are 93 productsSort
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Kill Team: Veteran Guardsmen$75.00 $63.75Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting years or even decades. As time passes, each company will shrink in size as casualties take their inevitab...
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Warhammer 40,000 Kill Team: Octarius$239.00 $204.99A rogue Inquisitor’s gambit has failed. Hordes of Orks and Tyranids, set against each other in hope of mutual destruction, only grew stronger and now threaten to spill out of the Octarius sector in...
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Kill Team: Kommandos$80.00 $68.00No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, ...
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Kill Team: Killzone Essentials$45.00 $38.25Commanders of elite kill teams know that victory is often a matter of securing the proper resources and ensuring their operatives have the tools they need to get the job done. Given the critical na...
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Kill Team: Kasrkin$75.00 $63.75This multipart plastic kit builds a squad of 10 Kasrkin, Cadia's unmatched special forces. These miniatures can be used as Kasrkin operatives in games of Kill Team, or fielded with Astra Militarum ...
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Kill Team: Critical Ops - Tac Ops & Mission Card Pack$36.00 $30.60This 44-card deck includes:- 27x updated Tac Ops cards- 3x Mission cards- 9x Map cards- 1x Map Key card- 1x Game Sequence prompt card- 3x Scouting Step reference cardsPlus:- 1x foldout Game Sequenc...
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Kill Team: Legionaries$85.00 $72.25Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given...
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Assault Intercessors$75.00 $63.75Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they ma...
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Warhammer 40,000 Kill Team: Compendium$65.00 $55.25While many kill teams, such as those of the Deathwatch Space Marines, are made up of hand-picked, specially trained warriors, others are taken from the rank and file of the galaxy’s many armies. Wh...
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Necron Immortals$55.00 $46.75As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire. The Necron Immort...
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Kill Team: Blooded$75.00 $63.75Once soldiers of the Astra Militarum, these brutal killers have rebelled against the Imperium, heeding the promises of power offered by the Chaos Gods. The deadliest veterans of the Traitor Guard a...
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Kill Team: Phobos Strike Team$85.00 $72.25When covert operations are required, Primaris Space Marines go to battle clad in Phobos armour, a lighter variant of Mark X armour designed for stealth and agility. Armed with a variety of speciali...
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Chronomancer$50.00 $42.50Chronomancers are Crypteks who harness temporal energies, their aeonstaves and entropic lances slowing down or speeding up weaponised time. Their timesplinter mantles use crystallised moments to co...
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Warhammer 40,000 Kill Team: Corsair Voidscarred$70.00 $59.50The Voidscarred are hardened veterans of a life of piracy. These Corsairs have travelled the stars for centuries, and they have seen the worst and the best the galaxy has to offer. Many have develo...
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Skitarii Rangers$65.00 $55.25Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enem...
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Kill Team: Hierotek Circle$75.00 $63.75This multipart plastic kit builds a Hierotek Circle of eight Necron models – a full Kill Team of calculating mechanical acquisitors. This set includes a Cryptek Technomancer to lead their minions, ...
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Kill Team: Chalnath$210.00 $178.50Adherents of the Greater Good, the T'au Empire have expanded into the Vedik System, allying with the local planetary governors. Their efforts begin to unravel when an Adepta Sororitas ship arrives,...
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Kill Team: Exaction Squad$75.00 $63.75This multipart plastic kit builds an Exaction Squad of 10 Adeptus Arbites officers, accompanied by a faithful R-VR Cyber-mastiff. Led by a bellowing Proctor-exactant, these armoured enforcers of Im...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade