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FilterFilter resultsChimera Kill Team MonthlyWarhammer 40,000 Kill TeamCompetitive2024-08-1810:00:00Chimera Gaming - Kitchener, Ontario invites you to our monthly Kill Team event for August, 2024!
Chimera Kill Team Monthly tournaments are fun and competitive single day events, bringing you the matched play Kill Team that you know and love, with prizes to be won and friendships to be made along the way.
CHIMERA KILL TEAM TOURNAMENT PLAYER PACKET
August 18th, 2024
In order to secure your spot at the event, a ticket must be purchased ahead of the date. Signing up on BCP alone will not secure a spot!
1.0 EVENT ESSENTIALS
System: Warhammer 40,000: Kill Team - Matched Play
Location: Chimera Gaming - 31 - 700 Strasburg Road, Kitchener, Ontario, Canada N2E 2M2
Missions: Critical Operations 2022 Card Pack
Number of Rounds: 8 players will be 3 rounds, 9+ players will add an additional round.
Kill Team Selection: Create a Matched Roster as described on page 90 of the Kill Team Core Book.
Tools of War: Attendees are expected to bring their Kill Team, three barricades, dice, measuring gauges or a tape measure, and all relevant rules publications. It is recommended that you also bring a set of Tac Ops cards and a chess clock.
2.0 KILL TEAM CONSTRUCTION AND PAINTING
2.1 KILL TEAM CONSTRUCTION
You will require a roster of up to 20 Operatives to participate in this event, plus three barricades. Details for selecting your Matched Roster can be found on page 90 of the Kill Team Core Book. Kill Team Barricades are available in either the Kill Team Octarius set or Kill Team Essentials set. Players can scratch build barricades to fit the theme of their army as long as they are the same size and shape as those found in the Kill Team Essentials box.
Once you have built your Kill Teams, you must record the list under the event on Best Coast Pairings. List submissions are due one week prior to the event.
2.2 PAINTING AND MODELLING
Playing exciting, atmospheric games with finely detailed, painted miniatures is intrinsic to the Warhammer experience. With this in mind, all miniatures in your collection must be Games Workshop or Forge World miniatures (excluding basing or scratchbuilt components), and be fully assembled and painted to at least a Battle Ready standard. Information on the Battle Ready standard can be found at Warhammer-Community.com
Each model must accurately represent its entry on your Matched Roster. Please note that we do not expect you to model specific Equipment onto your models. However, if you have two of the same model, but with different equipment, your opponent should be able to clearly identify which model is which. This is generally done with tokens or small elastic bands.
Conversions and scratch built models are a beloved part of the hobby. For the sake of fairness, any conversion should be comparable in size to the most current version of the model they represent. You may not gain a benefit from converted models, but may incur penalties. For example, if you make a model extra tall with a heroic pose, this does not permit it to gain extra line of sight, but does permit it to be more easily seen. The conversion should also closely represent the original model to decrease any additional mental load on your opponent when they are trying to keep track of which model is which on your team.
For any conversions and scratch built models, you must request approval from the tournament organizer. Please email chimeragamingonline@gmail.com with photos of the conversion and which model it represents one week prior to the event.
If you do not obtain permission for conversions before this date, you run the risk of them being removed from play, or possibly incurring score penalties.
3.0 TOURNAMENT FORMAT
3.1 WIN-PATH PAIRINGS
Your opponent for your first game will be randomly determined. Subsequent rounds will use ‘Win Path’ to pair opponents in each round. This pits players both against someone with the same record and who won and lost their games in the same rounds. For example, a player who lost Round 1 and won Round 2 will play an opponent who did the same, rather than someone who lost their first two and lost their third round. This is done to ensure players with a similar strength of schedule pair off and to ensure an increasing level of skill parity and sportsmanship with each subsequent round, as they face people who have had an increasingly similar play and outcome experience across the event.
3.2 GAME SPEED AND MILESTONES
Each round of the tournament has a two hour time limit. The tournament organizer grants a few minutes once the next round pairings have been posted for players to find their tables and move their belongings there.
Outside of tournaments, most players do not complete their games against a set clock. As a result, players may not generally play at a pace that is suitable to complete a game of kill team in the alloted round time. To ensure that each player has access to an equal amount of time, it is strongly suggested that players use a chess clock. Each chess clock should be set to 50 minutes per player. Approximately 10 minutes should be used prior to the clock starting for each player to get settled and explain their team's rules to their opponent. Once deployment has started, the clock is in use. The only time a clock should be paused is between turning points, when operatives activation tokens are flipped and scoring is done. During judge calls, the clock will not be paused. Pausing the clock during gameplay will result in warnings / penalties.
Failure to complete the second turning point of any game will result in a mandatory clock for both players in all subsequent rounds of the tournament.
3.3 Scoring
Scores should be kept on the scoresheet provided by the tournament organizer. Scores can be submitted digitally on the Best Coast Pairings app. Alternatively, if there are any issues with submitting digitally, the scoresheet can be handed in to the tournament organizer.
3.4 EVENT SCHEDULE
Sunday
8:30 am - 9:30 am: Registration
10:00 am - 12:00 pm: Round 1
12:15 pm - 2:15 pm: Round 2
2:15 pm - 3:00 pm: Lunch
3:00 pm - 5:00 pm: Round 3
5:15 pm - 7:15 pm: Round 4
7:25 pm - Awards
Late arrivals for Round 1 will have the clock started on their time at the beginning of Round 1.
3.5 EVENT AWARDS
The Warhammer hobby is multi-faceted, with both gameplay and painting being important. As a result, the following awards will be presented:
1st, 2nd and 3rd place: The players who end the tournament in those positions.
Best Painted: The player voted as having the best painted kill team by the tournament organizer / judges.
Best Sportsman: The player voted as the best sportsman from their opponents. In the case of a tie, the player with the lowest record wins. (It’s much easier to be a good sport when you’re winning, and much harder when you’re losing!)
4.0 TERRAIN
4.1 BOARD LAYOUTS
Each Kill Zone will be pre-set by the tournament organizer. A photo of the terrain layout will be available. If the terrain does not appear to match the photo provided, please call a judge.
5.0 PLAYER CODE OF CONDUCT
5.1 PLAYER CONDUCT POLICY
There is a famous adage that says, ‘It matters not if you win or lose, it’s how you play the game.’ At Chimera Gaming, we strongly believe that Warhammer 40,000: Kill Team is a game best played in this spirit and we place great emphasis on playing excellent games with like-minded people in our events. Therefore we expect players to play each game with a certain code of conduct to support this. When you arrive at your table for a game, greet your opponent, introduce yourself, and start the game promptly. We then expect players to treat each other positively and demonstrate good sportsmanship throughout each game.
5.2 JUDGES
Event staff will be available in the store throughout the event and hold the final say on all game rules and tournament issues. Individual rulings, however, are never binding precedent - it’s a game, not a court of law. Rulings will always be based on correct rules interpretations rather than adhering to previous precedent. When calling for assistance, please be prepared to provide any relevant rules to the particular question.
A Note on Active Judging. At Chimera Gaming events, judges are empowered to actively stop instances of illegal play, with or without a player’s specific request for intervention. If a player has concerns at any point, they are always welcome and encouraged to call a judge. While we will not have judges at every table, and we cannot stop every instance of a minor misplay, our goal here is to make all the games played at Chimera Gaming tournaments an enjoyable experience for everyone.
5.3 CONCEDING
We expect all players to see the game through to the very end and not concede, as doing so can impact tiebreakers and, ultimately, the final rankings. In the unlikely event that a player does concede before the game has reached its natural conclusion, then the players should follow the rules presented under ‘End the Battle’ on page 93 of the Kill Team Core Book.
Of course, if you have some kind of emergency that means you can’t proceed, just let the event staff know right away.
5.4 CHEATING AND IMPROPER PLAY
Warhammer 40,000: Kill Team is a complex game with many different rule interactions. As a result, rules can be misplayed during a game. Even if these rules are not intentionally misplayed, game infractions will result in warnings. Singular warnings are not an issue - it is a reminder to play properly and to maintain a proper board state. Multiple warnings throughout the tournament can result in penalties.
Blatant cheating is not tolerated in our events, and any observed or reported cheating will result in penalties, ejection from the tournament and potential bans from future events.
CONTACT US
If you have any questions or concerns regarding the event, feel free send an email to chimeragamingonline@gmail.com, or join our discord and send us a message!
Ticket purchases are fully refundable up until 48 hours prior to the event.
16You may return sealed product within 30 days of its purchase from Chimera Gaming Inc., unworn or unused, in its original packaging, and with original receipt from time of purchase.
If the item was shipped and you wish to return it, the return shipping costs are the responsibility of the customer, except in the case that the nature of the return was an error made by Chimera Gaming (ex. the wrong item was sent)
You can always contact us for any return question at chimeragamingonline@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Unfortunately, we cannot accept returns on gift cards.Preorders
Payment, or contact about intent to pay, is required for all preorders at the time of order.
All sales on preordered singles are to be considered final.
Refunds
Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade