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There are 430 productsSort
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Heavy Weapons Upgrade Set – Heavy Flamers, Multi-meltas, and Plasma Cannons$56.00 $47.60This plastic upgrade kit can be used to equip Legionaries from the MKVI Tactical Squad set with powerful heavy weapons, suitable for use in a Legion Heavy Support Squad. The kit includes 10 heavy f...
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Datacards: Chaos Daemons$34.00 $28.90This pack contains 88 datacards, divided as follows:– 20x Warp Storm datacards– 6x Khorne Stratagem datacards– 8x Tzeentch Stratagem datacards– 8x Nurgle Stratagem datacards– 8x Slaanesh Stratagem ...
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Warhammer: The Horus Heresy – Age of Darkness Reference Cards$22.00 $18.70These cards will ensure you can take full advantage of the new Reaction system – they work as both a reminder to use them, and a rules reference for you and your opponent.This deck contains 24 card...
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Warhammer Underworlds: Nethermaze – Deadly Depths Rivals Deck$34.00 $28.90These cards are usable as a standalone deck in Rivals games, but can also be used to enhance an existing deck. Each card is brand new to the game, creating a cunning deck that uses Gloom and Featur...
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Kill Team: Elucidian Starstriders$75.00 $59.50Rogue Traders are merchants of death and explorers of the unknown, each granted powers and responsibilities beyond measure by their heirloom Warrant of Trade. Gathering hard-bitten companies of cre...
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Kill Team: Blooded$75.00 $63.75Once soldiers of the Astra Militarum, these brutal killers have rebelled against the Imperium, heeding the promises of power offered by the Chaos Gods. The deadliest veterans of the Traitor Guard a...
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Kill Team: Phobos Strike Team$85.00 $72.25When covert operations are required, Primaris Space Marines go to battle clad in Phobos armour, a lighter variant of Mark X armour designed for stealth and agility. Armed with a variety of speciali...
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Combat Patrol: Chaos Daemons$190.00 $161.50The daemonic servants of Khorne spill from the madness of the warp to corrupt and slaughter, the very battlefield contorting at the touch of Chaos. Gore-drenched Bloodletters hack heads from should...
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Possessed$75.00 $63.75Possessed are bestial slaughter incarnate – Astartes warriors merged with fell daemons of the Chaos Gods in a blasphemous union. Warped and mutated by their empyric parasites, the armoured forms of...
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Blood Bowl Snotling Team Card Pack$35.00 $29.75Redesigned for the Second Season ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team and its positions – plus Special Play cards exclusively for use with Sno...
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Snotling Pitch – Double-sided Pitch and Dugouts Set$60.00 $51.00The fields that Snotling teams use as their home grounds better resemble a bog than a usable Blood Bowl pitch – something that can be partly attributed to the fact that Snotling teams win very few ...
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Legion Praetor with Power Sword$40.00 $34.00Praetors are the mightiest warriors and battle-leaders of the Space Marine Legions, second only to the god-like Primarchs in martial skill and generalship. Amongst their ranks can be found chapter ...
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Spartan Assault Tank$135.00 $114.75The Spartan Assault Tank is a huge armoured conveyer, designed to bear a great contingent of troops into the heart of enemy lines, weathering weapons fire that would be the death of any lesser vehi...
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//chimeragamingonline.com/cdn/shop/products/Screenshot2022-08-01110001_771x1000.png?v=1659366157SALEWarcry: Heart of Ghur$280.00 $238.00Only the bold dare enter the Gnarlwood, a deadly forest where the very trees uproot themselves to feast upon the flesh of living. Yet glory and riches await those few who can endure this hellish en...
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Leviathan Siege Dreadnought with Claw & Drill Weapons$95.00 $80.75Heavily-armed and impressively armoured, the Leviathan Siege Dreadnought is an alternative development of the highly successful Contemptor design. These rare and mighty engines are prized by Astart...
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Chosen$75.00 $63.75The power-hungry veterans known as Chosen are amongst the most experienced and ruthless fighters of the Heretic Astartes. Granted – or having seized – their warband’s most powerful weapons, these w...
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Dark Commune$65.00 $55.25Dark Communes are the pooling evil at the head of any Chaos Cult, led by Cult Demagogues who preach insidious mantras cunningly laced with promises of power. These infernal priests command a retinu...
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Kill Team: Legionaries$85.00 $72.25Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade