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topThere are 4189 productsSort
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War Zone Octarius: Critical Mass Dice Set$41.00 $34.85As the war-torn Octarius sector spirals further into madness and mayhem, the Ordo Xenos dutifully catalogue each and every encounter between alien species in the hope of finding a solution to the r...
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War Zone Octarius – Book 1: Rising Tide (Pre Order available 23/10/2021)$60.00 $51.00In the Octarius Sector, the Imperium's worst fears have been realised. For years, the Tyranids of Hive Fleet Leviathan have been locked in a war of attrition with the Orks. Now, the conflict has sp...
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Nexus Syphon$60.00 $51.00Create your own themed battlefield representing the towns and outposts under construction by the Dawnbringer Crusades. As the forces of order strike out into the wilds of the Mortal Realms, they br...
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Stormstrike Chariot$70.00 $59.50Stormstrike Chariots are the Stormcasts specialist linebreaker units. Pulled by two specially bred gryph-chargers, these chariots are swift enough to evade enemy fire and to respond with either a m...
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Grand Alliance Chaos Dice$41.00 $34.85Beseech the favour of the Dark Gods with this dice set for Warhammer Age of Sigmar. It contains all the dice that you need to play the game and channel the power of Chaos.The set contains 20x 16mm,...
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Grand Alliance Death Dice$41.00 $34.85Dice with (the forces of) Death with this dice set for Warhammer Age of Sigmar! It contains all the dice you need to play the game and channel the deathly energies of Shyish.The set contains 20x 16...
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Grand Alliance Order Dice$41.00 $34.85Serve the God-King Sigmar with this dice set for Warhammer Age of Sigmar. It contains all the dice that you need to play the game and channel the celestial power of Azyr.The set contains 20x 16mm, ...
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Canoness$54.00 $45.90Canonesses are the martial and spiritual commanders of the Orders Militant. Each is a shining example of purity and dedication of purpose, a veteran warrior of many hundreds of battles, and a slaye...
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Hexfire$215.00 $182.75The Grey Knights are Humanity's champions in the war against the Dark Gods of Chaos. Even amongst their ranks, Castellan Crowe and his Purifiers stand out as beacons of righteousness and heroism. Y...
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Delaque Nacht-Ghul, Psy-Gheists and Piscean Spektor$67.00 $56.95A Nacht-Ghul is an assassin and saboteur without peer. Crafted by psychic-science and esoteric chems, they are the edge of the blade in the dark that cuts away the enemies of the Delaque – or the e...
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Getting Started With Warhammer Age of Sigmar$21.00 $17.85Warhammer Age of Sigmar is a tabletop strategy game of fantasy warfare. Whether you command the valiant Stormcast Eternals, the wicked Kruleboyz Orruks, or one of the many other factions fighting f...
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Deathwatch Kill Team Cassius$85.00 $76.50Assembled by Ortan Cassius, Ultramarines Chaplain of renown, Kill Team Cassius was the squad sent to investigate the deeply suspicious goings-on on the mining planet Ghosar Quintus. Designed to roo...
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Realmscape Objective Set$60.00 $51.00Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by ...
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Combat Gauge$30.00 $25.50Tired of lugging around a chunky tape measure and losing the tips of your fingers every time you reel it back in? Measure your close-range combat distances with ease with the Combat Gauge, a handy ...
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Warhammer Age of Sigmar Path to Glory Diary$41.00 $34.85In the Mortal Realms, the Era of the Beast has begun. The question is, how will your armies forge their Path to Glory in this tumultuous new age? Simple! Grab yourself a Path to Glory Diary and kee...
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Lauka Vai, Mother of Nightmares$78.00 $66.30Once a courageous vampire-knight who, despite holding no love for Ghur's mortal races, refused to prey upon those weaker than herself, Lauka Vai's constant struggle against the hunger within was cr...
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Radukar, The Beast$74.00 $62.90Overwhelmed by his wrath, Radukar has undergone a terrifying transformation. The bestial monster within has come to consume the vampire almost entirely, and he now fights with a raw and brutal fury...
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Goliath Weapons & Upgrades$36.00 $30.65The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. The weapons and equipment that they use reflect this brut...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade