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There are 3408 productsSort
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Pro Acryl Basing Textures - Brown Earth - COARSE 120ml$20.99 $19.99Our Pro Acryl Basing Textures gives you a simple way to create dirt and ground effects for all sorts of miniature and diorama needs. Simply apply with a brush to cover the area you need. Can be th...
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Army Painter Battlefield Razorwire$6.49Razorwire gives the effect of a war-torn setting - and is essential for any sci-fi or modern wargaming base. This steel wire, imitating razorwire gives the realistic effect of a war-torn setting....
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Army Painter Drill Bits$14.29This premium set gives you 10 drill bits and all the different drill bit sizes you could possible want (8) – to finish any task involving miniatures, drilling magnets in place or similar. Inclu...
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Army Painter Battlefield Steppe Grass$6.49Use Battlefield Steppe Grass to create the illusion of wild or dry grass on any base. Resembles tall or wild grass - use on top of Brown Battleground for a greater effect. Darker grass which give...
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Army Painter Tweezers Set$12.99Tweezers are a very useful tool for assembling miniatures and handling small components, especially for gluing, converting or handling decals and basing materials. Contents: 2x different types of...
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IMPERIAL KNIGHTS: VALOURSTRIKE LANCE$290.00 $261.00The highly versatile Knights Paladin provide the strategic backbone to many lances and are favoured by most houses for their combination of rapid-fire battle cannon and powerful close combat weapon...
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COMBAT PATROL: BLOOD ANGELS$265.00 $170.00Take the fight to the enemies of the Imperium with this aggressive Combat Patrol. Led by a Blood Angels Captain, who can be armed with a wide array of wargear, and six impressive Sanguinary Guard, ...
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BLOOD ANGELS: THE SANGUINOR$55.00 $46.75This multipart plastic kit builds the Sanguinor, a powerful and mysterious figure of the Blood Angels Chapter. Fast, deadly, and incredibly hard to kill – he's the ultimate tool of disruption, capa...
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SHIELD-CAPTAIN$52.50 $44.63This multipart plastic kit builds one Shield-Captain for your Adeptus Custodes, a potent leader and hero among heroes, armed with the melta-equipped Pyrithite Spear, and a Praesidium Shield sculpte...
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WARHAMMER AGE OF SIGMAR: MALIGN SORCERY$100.00 $90.00This set includes the following 13 endless spells, comprising 17 push fit miniatures, each supplied with their own base:- 1x Purple Sun of Shyish- 1x Ravenak’s Gnashing Jaws- 1x Suffocating Graveti...
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CODEX: CHAOS SPACE MARINES$70.00 $59.50Codex: Chaos Space Marines is an essential tome for building and painting a collection of Heretic Astartes, and using them in games of Warhammer 40,000. Inside this book you'll find an infernal hoa...
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KROOT LONE-SPEAR$65.00 $57.38This multipart plastic kit builds a Kroot Lone-spear, a cunning outrider for the Kroot of the T'au Empire. The Lone-spear is mounted atop a tamed Kalamandra, an agile amphibious creature with a vic...
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UFTHAK BLACKHAWK$55.00 $46.75This kit comprises 11 plastic components, and comes with a Citadel 50mm Round Base.This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel C...
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Deathwing Assault$270.00 $229.50This boxed set builds a mighty force of Deathwing Knights and Terminators, led by the Grand Master of the Deathwing himself – Belial.Also included are 20 handy Datasheet Cards: Dark Angels and Code...
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CHAOS PREDATOR$90.00 $81.00This multipart plastic kit builds a Chaos Predator – a twisted battle tank of the Traitor Legions. The Predator's turret can mount a huge autocannon for ripping through heavy infantry, or a tank-sl...
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The Yncarne$65.00 $58.50This kit builds the Yncarne, the avatar of Ynnead, armed with Vilith-zhar, the shapeshifting Sword of Souls. Surrounded by a roiling ectoplasmic aura, the Yncarne can be built holding its mighty Cr...
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Chapter Approved: Leviathan Mission Deck$38.00 $34.00This pack includes:- 5x Deployment Cards- 9x Primary Mission Cards- 12x Mission Rules Cards- 32x Secondary Mission Cards (16x Attacker, 16x Defender)- 8x Gambit Cards (4x Attacker, 4x Defender)- 6x...
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Genestealers$65.00 $57.38This multipart plastic kit builds 10 Genestealers, fast and deadly melee killers for Tyranids and Genestealer Cults armies. These terrifying, four-armed creatures sport clutching talons alongside d...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade