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topThere are 4189 productsSort
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Fyreslayers Dice Set$50.00 $42.50Channel the fiery fervour of Grimnir with this set of dice inspired by the heat of his progeny, the Fyreslayers.This set includes 20 six-sided, round-edged dice that measure 16mm along each edge. T...
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Idoneth Deepkin Dice Set$50.00 $42.50Wield the power of the aethersea with these dice, themed around the abyss-dwelling Akhelian and Namarti.This set includes 20 six-sided, round-edged dice that measure 16mm along each edge. They are ...
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Blood Bowl: Wood Elf Pitch – Double-sided Pitch and Dugouts Set$60.00 $51.00A Wood Elf stadium is a carefully maintained sanctuary, a picturesque reserve for trees, woodland spirits, and the noble art of Blood Bowl. Time works strangely in the forest of the Wood Elves, and...
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Blood Bowl Wood Elf Team Card Pack$36.00 $30.65Redesigned for the Second Season ruleset, this deck of 44 cards will help you keep track of stats and profiles for your team, positions, and Star Players – plus Special Play cards exclusively for u...
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Warcry: Kruleboyz$95.00 $80.75These kunnin’ greenskins have been rising up all across the Mortal Realms, and not even the harsh environments of the Eightpoints can keep them away. The Kruleboyz have come for no better reason th...
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Warcry: Daughters of Khaine$107.00 $90.95Twisted followers of the God of Murder, the Daughters of Khaine combine aelven prowess with shadowy abilities and strange mutations.If you desire nothing more than to dance a trail of destruction t...
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Warcry: Thunderstrike Stormcast Eternals$74.00 $62.90Sigmar’s immortal champions wield the celestial fury of the God-king, and nowhere in the Mortal Realms is safe from their wrath. Clad in armour and weapons of an ingenious design, they descend from...
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Warcry: Lumineth Realm-lords$107.00 $90.95The Lumineth Realm-lords seek to purify the Mortal Realms, scouring the taint of Chaos wherever it’s found. Some brave warbands take the battle to the enemy, striking deep into the Eightpoints itse...
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War Zone Nachmund: Vigilus Alone$60.00 $51.00The worlds of the Vigilus System have echoed to the clamour of cataclysmic war for decades, assailed not only by xenos, but also the armies of Abaddon the Despoiler. A fragile survival was bought a...
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Ethereal$42.50 $37.20The Ethereals are serene and wise – spiritual leaders of the T’au who embody the wisdom and unity of the Greater Good. In times of war, they take to the field in person, fighting with ritual weapon...
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Crusade Mission Pack: Wars of Faith$53.00 $45.05This mission pack is a narrative play expansion for the Warhammer 40,000 Crusade campaign system.Within this book, you’ll find the rules required to play games of Warhammer 40,000 set in the Nachmu...
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Warhammer Underworlds: Harrowdeep – Blackpowder's Buccaneers$53.00 $45.05The Ogor Maneater Gorlok Blackpowder and his motley crew found themselves washed up in Harrowdeep after being sucked down from the Penumbral Sea by a whirlpool. They soon realised the ancient labyr...
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Warcry: Sentinels of Order$41.00 $34.85Chaos corrupts all, but it does not go unopposed. The forces of Order fight to reclaim what’s been taken, including the Allpoints, as the lands of the Varanspire were once known. Small forces are e...
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Warcry: Bringers of Death$30.00 $25.50Death stalks the Bloodwind Spoil. Nagash’s gaze turns towards this nightmare realm of slaughter and butchery, and he sends his midnight armies to claim the souls that he believes are rightfully his...
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Citadel Skirmish Figure Case$88.00 $74.80The Citadel Figure Cases are the perfect way to transport and protect your Citadel miniatures. Containing one set of our revolutionary channel foam, the Citadel Skirmish Figure Case has been specia...
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Genestealer Cults Dice Set$41.00 $34.85By the Emperor! Grab these dice, specially themed to match your Adeptus Custodes army. Decked out in the colours of the Talons of the Emperor, these dice will bless your table with every roll, allo...
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Necromunda: Underhive Outcasts Gang Tactics Cards$19.00 $16.15Expand your games of Necromunda with these 26 cards. Representing the myriad tricks and schemes that can be used to gain an advantage in the underhive, these cards offer a great way to reference yo...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade