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topThere are 4189 productsSort
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Battlesmith$0.00Artisans of renown, trusted with the honour of forging and carrying the standard of their lodge, a Battlesmith is the living memory of the Fyreslayers. A lodge is known by its rep...
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Auric Runemaster$0.00Essential to the operation of a lodge, Auric Runemasters serve a number of purposes. As high priests of the forge-temple, they craft the ur-gold runes that are hammered into the f...
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Auric Hearthguard$0.00Elite, trusted custodians of a lodge’s magma-vault, Auric Hearthguard have the honour of protecting the ur-gold earned by their brothers - and therefore guarding the spirit of Gri...
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Hearthguard Berzerkers$70.00 $59.50Incredibly powerful elite warriors, possibly the strongest in their lodges, the Hearthguard Berzerkers are the first to heed the call of Fyreslayers’ battle horns. Filled with fie...
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Auric Runesmiter on Magmadroth$0.00Please note – when you purchase this miniature, you’ll receive the Start Collecting! Fyreslayers box. This contains the complete Magmadroth kit, with all the options as described ...
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Start Collecting! Idoneth Deepkin Collection$0.00Please note – when you purchase this miniature, you’ll receive the Start Collecting! Fyreslayers box. This contains the complete Magmadroth kit, with all the options as described ...
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Start Collecting! Idoneth Deepkin$0.00Kick off your Idoneth Deepkin collection with this specially selected starter set! We've taken some core units every army needs, and put them in one handy set, saving you money co...
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Volturnos, High King of the Deep$0.00He was the first of his kind, and is the last of the Cythai still alive. All Ionrach bow before him, their one acknowledged leader, the eldest and greatest of their race. He is Vo...
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Akhelian Ishlaen Guard$0.00No troops exemplify the Idoneth Deepkin way of life more than the Akhelian Guard. Mounted atop Fangmora Eels, they fight in a loose formation ideal for rapid assaults and sudden r...
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Namarti Reavers$0.00Namarti Reavers provide the archers and scouts for the Idoneth Deepkin phalanxes. The Akhelians recognise the need for reconnaisance, picket forces and massed missile fire, but re...
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Lotann, Warden of the Soul Ledgers$0.00Gifted with the spirit-sight and keen analytical minds, the Soul Wardens keep a tally of interred souls, tending to them and calculating how many are needed for certain tasks. Ord...
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Akhelian King$0.00Whether directing a raid for souls upon a coastline or heading the defence of an underground stronghold, the Akhelian Kings are the mightiest warriors of the Idoneth. They are the military leaders ...
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Isharann Soulscryer$0.00With their cyfar compasses and dowserchimes, the Soulscryers can map the dark corners of a being’s soul as well as those of the mortal realms, marking them out as navigators and priests among the I...
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Isharann Tidecaster$0.00It is the Tidecasters who conjure the phantasmal sea that allows aelf and aquatic beast to move and breathe as if they were in their own natural environment. They are able to conjure spells from th...
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Arkanaut Frigate$116.00 $104.40The Arkanaut Frigate represents centuries of refinement by the shipwrights of the Endrineers Guild. In its design, a balance was struck between speed, transport capacity and firepower to create a v...
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Grundstok Gunhauler$78.00 $70.20Grundstok Gunhaulers streak through the air, weaving between the larger Arkanaut craft. They are two-duardin vessels tasked with eliminating threats before they have a chance to endanger the ships ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade