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topThere are 4579 productsSort
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Canoness Veridyan$0.00Canoness Veridyan is a veteran of countless battles, a shining beacon of purity and dedication. In battle, she is a shining beacon, leading her Order into battle without fear of death or damnation,...
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Captain Tycho$0.00Brother-Captain Tycho was once the greatest strike leader the Blood Angels had ever known, rumoured to be Dante's protégé and chosen successor. Now he stands as a grim reminder that even the Chapte...
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Catachan Snipers$0.00Sniper rifles are perfect for taking out high toughness creatures that your lasgun armed troops would struggle with. Up to 3 models in a Special Weapon Support Squad may upgrade their lasgun to a s...
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Cataphractii Terminators$0.00A heavier variant of the Tactical Dreadnought Armour, Cataphractii armour is a relic from the Great Crusade, able to weather almost any form of attack. The price for this resilience is a lack of mo...
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Chaos Lord with Jump Pack$0.00The greatest Chaos Champions are the Chaos Lords - men with the incredible vision and strength to bind the forces of Chaos to their will. Chaos Lords are supreme warriors, having fought and led men...
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Chapter Master Gabriel Seth$0.00Gabriel Seth is the Chapter Master of the Flesh Tearers. Fully aware that he cannot curtail the bloodlust that runs through the veins of his Battle-Brothers, Seth has resolved to lead his Chapter i...
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Colonel 'Iron Hand' Straken$26.00 $23.40Straken has survived decades of war. It was whilst he was still a grizzled sergeant that he earned the bionic replacement that would become both his trademark and his moniker. While stalking an Eld...
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Colour Sergeant Kell$0.00Jarran Kell is a fearsome fighter and Ursarkar Creed's right-hand man. Kell has made keeping Creed alive his life's work and has a multitude of wounds and scars to prove it. In battle, Kell will be...
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Commissar Yarrick$0.00Commissar Yarrick is one of the greatest heroes in the entire Imperium. On Armageddon, it was Yarrick who inspired the Imperial Guardsmen to prodigious acts of sacrifice and courage. Indeed, so mot...
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Crimson Fists Chapter Master Pedro Kantor$0.00Pedro Kantor has served as the master of the Crimson Fists for almost a century, and his record of service goes back another 250 years. When Waaagh! Snagrod hit Rynn's World, Kantor was one of a ha...
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Daemons Of Khorne Bloodletters$45.50 $38.67The Bloodletters form the core of the vast legions of the Lord of Battle. Believed to have been foremost amongst the Blood God's followers in mortal life, their will is as implacable and blood-hung...
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Dark Angels Chapter Ancient$0.00As remnants of the First Legion, the Dark angels carry to battle ancient banners, redolent with meaning, and awe-inspiring in their effect upon the brethren of the Chapter. It is a great honour to ...
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Dark Angels Company Veterans Squad$0.00Veteran Squads represent the finest warriors the company is able to field, gathered together in a single squad and deployed wherever the fighting is the thickest. Each veteran has access to a range...
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Dark Angels Primaris Lieutenant Zakariah$0.00Lieutenants act as the right hands of their Captains by providing flexibility and helping to direct their battle-brothers in engagements. Battle Companies are often split into 2 Demi-companies, eac...
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Dark Reapers$0.00The Dark Reapers represent the War God in his role as the Destroyer. They are perhaps the most sinister and lethal of all Aspect Warriors and their armour is adorned with symbols of death and destr...
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Death Cult Assassins$0.00Death Cult Assassins are fanatically dedicated to the Imperial Creed and offer up those they slay to the Emperor - a payment of the blood-debt Mankind owes him. The art of the blade is paramount to...
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Deathwatch Kill Team$0.00Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the alien, the Deathwatch counts only heroes amongst its...
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Deathwatch Primaris Intercessors$0.00Upgrade a set of 10 Primaris Intercessors – the fighting core of a Primaris Space Marines force – to represent the noble brotherhood of the Deathwatch with this bundle. In it, you’ll find:Primaris ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade