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topThere are 490 productsSort
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Kroxigor$78.00 $66.30This multipart plastic kit builds three Kroxigor – muscular Seraphon who loom over lesser foes. Each Kroxigor wields a spike-studded drakebite maul, and one can instead be armed with an ornate moon...
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Slaves to Darkness: Chaos Chosen$78.00 $66.30This multipart plastic kit builds five Chaos Chosen – hardened warriors for Slaves to Darkness armies in Warhammer Age of Sigmar. Each of these deadly fighters is armed with a soul splitter – accur...
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//chimeragamingonline.com/cdn/shop/products/2019-12-18_15_56_06-Window_771x1000.png?v=1611168004SALENecropolis Stalkers$74.00 $62.90Four-armed horrors that possess the gestalt essence of master duellists, Necropolis talkers leap and spin into battle with terrifying speed, switching stance and form ... -
SOULBLIGHT GRAVELORDS: MANIFESTATIONS$70.00 $59.50This multipart plastic kit builds four miniatures to represent three different Manifestations for your Soulblight Gravelords army in games of Warhammer Age of Sigmar. Summon macabre magic and watch...
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SOULBLIGHT GRAVELORDS: PRINCE VHORDRAI LORD OF THE CRIMSON KEEP$240.00 $204.00This multipart plastic kit builds Prince Vhordrai, a dread vampire to command your Soulblight Gravelords armies in games of Warhammer Age of Sigmar. Armed with the legendary Bloodlance, he is a wor...
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//chimeragamingonline.com/cdn/shop/files/99120205022_ArkanautThunderers01_771x1000.jpg?v=1712180157SALEGrundstok Thunderers$70.00 $59.50One model can be built as an Gunnery Sergeant champion, with a double-barrelled aethershot rifle, a choice of two helmeted heads, an optional prosthetic leg, and a drillbill – an aethermatic cog-fa... -
Lord Kroak$175.00 $148.75The most ancient and powerful of all the slann Relic Priests, Lord Kroak has cast a watchful gaze over the Seraphon's realms since time immemorial. Appearing unbidden when the myriad strands of the...
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GLOOMSPITE GITZ: GITMOB ARMY SET$280.00 $238.00This box is also the first place to get the the new Battletome: Gloomspite Gitz, a 122-page hardback book with an exclusive cover, stuffed with madcap lore, updated rules, and sinister artwork. In ...
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Arch-Warlock$50.00 $42.50This multipart plastic kit builds three Rat Ogors, frenzied shock troops for your Skaven horde. You can arm one of these hulking monstrosities with a warpfire gun, and there are helmeted and unhelm...
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Ellania and Ellathor, Eclipsian Warsages$70.00 $63.00Prodigal twins exemplifying the Teclian and Tyrionic martial philosophies favoured by the Lumineth, Ellania and Ellathor have already displayed an unrivalled level of skill despite their mere fifty...
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Brood Terror$88.00 $74.80This multipart plastic kit builds a massive Brood Terror, a hulking beast to bolster the front lines of your Skaven army. Clearly the handiwork of the Clans Moulder, these creatures are a mess of l...
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//chimeragamingonline.com/cdn/shop/products/2019-12-18_15_57_36-Window_771x1000.png?v=1611167999SALEEndless Spells: Ossiarch Bonereapers$64.00 $57.60Unleash the terrifying death magic of the Ossiarch Bonereapers with these endless spells! Available only to Ossiarch Bonereapers Wizards, these powerful summoned sorce... -
CITIES OF SIGMAR: CANNONADE COGFORT Preorder (05/30/26)$250.00 $212.50A Walking FortressThis multipart plastic kit builds a Cannonade Cogfort, a looming machine of war for your Cities of Sigmar armies in games of Warhammer Age of Sigmar. Walking on four feet of stone...
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BATTLETOME: SYLVANETH$74.00 $62.90This 98-page hardback book contains:– Background, art, and fiction exploring the forests of these angry spirits– A description of their many diverse units, along with detailed photography and artwo...
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//chimeragamingonline.com/cdn/shop/files/99120210040_LightEltharionLead_771x1000.jpg?v=1698874448SALEThe Light of Eltharion$57.00 $51.30This kit builds one Light of Eltharion miniature. Innovative design makes this a model like no other – a hollow, animated suit of armour! Even if you're not using this in a Lumineth Realm-lords col... -
//chimeragamingonline.com/cdn/shop/files/EndlessSpellsSlavestoDarkness_771x1000.jpg?v=1701476789SALEENDLESS SPELLS: SLAVES TO DARKNESS$64.00 $57.60This set contains 3 plastic endless spells, consisting of:- The Eightfold Doom-Sigil, a blazing icon of Chaos that empowers nearby Slaves to Darkness units- The Darkfire Daemonrift, an eldritch por... -
Seraphon: Realmshaper Engine$83.00 $74.70This multipart plastic kit builds a Realmshaper Engine – an imposing piece of faction terrain for the Seraphon. A stepped ziggurat covered in ornate carvings and sculpted relief plates, the Engine ...
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//chimeragamingonline.com/cdn/shop/products/2019-12-18_14_09_36-Window_771x1000.png?v=1611168147SALESpirit Hosts$41.00 $34.85Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade