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topThere are 18 productsSort
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StarCraft: Tabletop Miniatures Game - Two Player Starter Set - Founders Edition$289.95Product Code: SCMG0002 Relive one of StarCraft's most iconic conflicts, this time on your tabletop! This two player starter set lets one side take control of the endless Zerg swarm with Kerrigan - ...
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StarCraft: Tabletop Miniatures Game - Zerg: Hydralisk Expansion Set$67.95Product Code: SCMG0007 Shred through your enemies with a volley of spines, using one of StarCraft's most iconic and feared units - the Hydralisk. Content: 4x Hydralisk miniatures 4x 40mm x 100mm B...
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StarCraft: Tabletop Miniatures Game - Terran: Goliath Expansion Set$66.95Product Code: SCMG0015 Present in almost every Terran army, the Goliath is a versatile one-man walker, capable of accurately targeting both ground and airborne hostiles through the use of their com...
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StarCraft: Tabletop Miniatures Game - Protoss: Stalker Expansion Set$66.95Product Code: SCMG0020 The fall of Aiur showed the Nerazim that more than stealth was required to defeat the zerg, and thus they developed the Stalker - a war machine controlled by the shadow-esenc...
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StarCraft: Tabletop Miniatures Game - Protoss Starter Set - Founders Edition$168.95Product Code: SCMG0003 En taro Tassadar, Hierarch! This set provides you with everything you need to build your first army of fearless Protoss warriors. With Artanis leading the charge, victory is ...
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StarCraft: Tabletop Miniatures Game - Zerg: Zergling Expansion Set$66.95Product Code: SCMG0008 The backbone of any Zerg army, the Zergling provides a fast and especially deadly response to anything that threatens the Hive. This kit additionally features evolution varia...
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StarCraft: Tabletop Miniatures Game - Protoss: Adept Expansion Set$53.95Product Code: SCMG0018 Functioning as a specialist against lightly-armored targets, Adepts are highly trained commanders who prioritize speed over protection. Their glaive cannons in combination wi...
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StarCraft: Tabletop Miniatures Game - Zerg: Roach Expansion Set$66.95Product Code: SCMG0009 Durable and tricky, Roaches are the perfect unit to break through with, or find ways around an enemy through their burrowing abilities. This kit also includes evolution varia...
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StarCraft: Tabletop Miniatures Game - Terran: Medic Expansion Set$38.95Product Code: SCMG0014 Medics field armor similar to the CMC series, although they're stocked with trauma gear and injectable medical nanobots. They tend to be prioritized as targets on the battlef...
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StarCraft: Tabletop Miniatures Game - Terran: Marauder Expansion Set$66.95Product Code: SCMG0013 Marauders fill a heavy support role capable of puncturing Zerg and Protoss armor alike, thanks to their Quad K12 grenade launchers. They are often featured together with Mari...
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StarCraft: Tabletop Miniatures Game - Protoss: Sentry Expansion Set$47.95Product Code: SCMG0019 The diminishing population of the protoss race has given rise to various combat drones, one of them being the sentry. Often used to support zealots and stalkers, their guardi...
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StarCraft: Tabletop Miniatures Game - Protoss: Artanis & Pylon Expansion Set$67.95Product Code: SCMG0021 Artanis - leader of the Daelaam and a renowned warrior, he seeks to unify his divided people, and will let nothing stand in his way to restore the glory of the protoss. The K...
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StarCraft: Tabletop Miniatures Game - Lost Temple - Terrain Expansion Set$66.95Product Code: SCMG0022 Revisit one of StarCraft's most iconic maps - Lost Temple - but this time on your tabletop! This box features enough walls and scatter terrain for a 1k mineral game. Content:...
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StarCraft: Tabletop Miniatures Game - Zerg: Queen Expansion Set$47.95Product Code: SCMG0010 The Queen is a key Zerg unit which handles the spreading of creep and the creation of new larvae which morph into more Zerg, but are also able to take to the front lines than...
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StarCraft: Tabletop Miniatures Game - Zerg: Kerrigan & Omega Worm Expansion Set$66.95Product Code: SCMG0011 The Queen of Blades has returned, and the Koprulu sector is in flames once again! This kit allows you to play with Kerrigan's Swarm as a new faction, and bring her to the tab...
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StarCraft: Tabletop Miniatures Game - Terran: Marine Expansion Set$66.95Product Code: SCMG0012 The Marine makes up the core of most Terran armies in the sector - their CMC powered armor suits and trusty C-14 Rifles allow them to deploy in a variety of hostile enviromen...
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StarCraft: Tabletop Miniatures Game - Terran: Jim Raynor & Point Defense Drone Expansion Set$53.95Product Code: SCMG0016 "He's been called many things - a marshal, a freedom fighter, a terrorist. At the end of the day, he's who you call when things get rough. Jim Raynor and his Raiders are read...
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StarCraft: Tabletop Miniatures Game - Protoss: Zealot Expansion Set$53.95Product Code: SCMG0017 Zealots are lower ranked Templar who act as the backbone of the protoss military, operating in platoons and legions. With each one having decades of training in hand to hand ...
Showing 1 -18 of 18 items Previous NextAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade