-
MTG Preorders
MTG New Releases
-
Riftbound
Weiss Schwarz
One Piece TCG
Yu-Gi-Oh
Lorcana
Flesh & Blood
- - Flesh & Blood Preorders
- - Flesh & Blood Sealed
- - Flesh & Blood Singles
- - Flesh & Blood Singles Advanced Search
Digimon
More TCG
- - Shadowverse Evolve
- - Legion Realms at War
- - Dragon Ball Super Sealed
- - Star Wars Unlimited
- - Cardfight Vanguard Sealed
Other
-
Gamegenic
Clothing
-
- - Armageddon Preorders!
- - Preorders
- - Warhammer 40,000 - New
- - Warhammer 40,000 - Used
- - Age of Sigmar - New
- - Age of Sigmar - Used
- - High-End Painted
- Warhammer: Kill Team
- The Horus Heresy
- Warhammer: Warcry
- Warhammer Underworlds
- Lord of the Rings Warhammer
- Necromunda
- Blood Bowl
- - White Dwarf Magazine
- - Warhammer Novels
-
MTG Events
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - Armageddon Preorders!
- - Preorders
- - Warhammer 40,000 - New
- - Warhammer 40,000 - Used
- - Age of Sigmar - New
- - Age of Sigmar - Used
- - High-End Painted
- Warhammer: Kill Team
- The Horus Heresy
- Warhammer: Warcry
- Warhammer Underworlds
- Lord of the Rings Warhammer
- Necromunda
- Blood Bowl
- - White Dwarf Magazine
- - Warhammer Novels
-
-
-
-
topThere are 1256 productsSort
Translation missing: en.sections.collection_template.product_count
-
SALAMANDERS: VULKAN HE'STAN$57.00 $48.45This multipart plastic kit builds Vulkan He'stan, a legendary hero for your Space Marines armies in games of Warhammer 40,000. As the Forgefather of the Chapter, he is entrusted with the relics of ...
-
Adeptus Mechanicus: Sicarians$74.00 $62.90Now more machine than man, the Sicarian Infiltrators are a hideous, frightening strike force - the height of Adeptus Mechanicus posthuman engineering. Enemies fall, deafened and blinded by the scre...
-
COMBAT PATROL: THOUSAND SONS$205.00 $174.25This box contains 15 plastic miniatures that represent a complete Prism of Zadophon force for use in Combat Patrol games of Warhammer 40,000. It's an ideal way to start a Thousand Sons army, or eas...
-
ASTRA MILITARUM: KRIEG ARTILLERY TEAM$78.00 $66.30This multipart plastic kit builds one artillery piece, with three crew members for your Astra Militarum armies in Warhammer 40,000. Choose from a heavy mortar, siege cannon, heavy quad launcher, or...
-
Blue Horrors$57.00 $48.45Casting vindictive glares at their enemies and blasting them apart with mystical fire, Blue Horrors are as resentful and bitter as their pink cousins are gleeful and capricious. Muttering glumly, B...
-
//chimeragamingonline.com/cdn/shop/products/db3932ff-heavy-intercessors_771x1000.jpg?v=1621874749SALEHeavy Intercessors$85.00 $72.25Clad in thick Gravis armour, Heavy Intercessors secure ground and are immovable in defence. Always ready for any sign of enemy counter-attack, they stand firm, laying down volleys of heavy fire tha... -
High Marshal Helbrecht$70.00 $59.50Helbrecht is the living embodiment of his Chapter's warrior spirit. Wielding the Sword of the High Marshals, he storms into the fray, bellowing oaths of vengeance as he leads the unstoppable charge...
-
Chronomancer$54.00 $45.90Chronomancers are Crypteks who harness temporal energies, their aeonstaves and entropic lances slowing down or speeding up weaponised time. Their timesplinter mantles use crystallised moments to co...
-
BLOOD ANGELS: SANGUINARY GUARD$74.00 $62.90This multipart plastic kit builds three elite Sanguinary Guard for your Blood Angels army. Their signature muscle-sculpted armour sets them instantly apart, along with mighty jump packs, and their ...
-
Necron Warriors with Canoptek Scarabs$67.00 $56.95This kit builds ten Necron Warriors – each with a choice of two heads and the option of either a gauss flayer or gauss reaper – as well as three Scarab Swarms. Push-fit construction means you won't...
-
BLOOD ANGELS: UPGRADES & TRANSFERS$45.00 $38.25This multipart plastic upgrade set allows you to customise your Space Marine models – including infantry, Terminators, and Dreadnoughts – to give them even more Blood Angels flavour and personality...
-
ASTRA MILITARUM: KRIEG HEAVY WEAPONS SQUAD$67.00 $56.95This multipart plastic kit builds a Krieg Heavy Weapons Squad – consisting of three Heavy Weapons Gunners and one Fire Coordinator – for use in your Astra Militarum armies in games of Warhammer 40,...
-
Imperial Knights: Knight Dominus$235.00 $199.75This multipart plastic kit builds one Knight Valiant, a titanic line-breaking Lords of War choice for your Imperial Knights army – or a wandering Freeblade for other Imperium forces. This super-hea...
-
Howling Banshees$78.00 $66.30Howling Banshees are swift and athletic troops who are famously deadly in hand-to-hand fighting, and are renowned for their ability to strike down the foe before they can so much as raise a wea...
-
Talos$78.00 $66.30The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-lo...
-
The Visarch$42.50 $38.25This kit builds The Visarch, Champion of Ynnead, clad in baroque armour of the ancient Bel-Anshoc style and armed with Asu-var, the Sword of Silent Screams. A faultless warrior, The Visarch also pr...
-
KILL TEAM: HIEROTEK CIRCLE$95.00 $80.75This multipart plastic kit builds eight Necrons, which can be used as Hierotek Circle operatives in games of Kill Team, or fielded in Necron armies in games of Warhammer 40,000. Five can be built a...
-
Foul Blightspawn$41.00 $34.85A revolting stench wafts around the Foul Blightspawn, his corruption clotting the air itself. Breath rattles through pus-slick tubes as he cranks the rusted handle of his malignant churn, bellows w...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade