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topThere are 1361 productsSort
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Deimos Pattern Rhino$69.00 $58.65The Rhino is the most widely used armoured personnel carrier in the Imperium. Based on ancient STC technology, the fundamental design is robust, reliable, and easy to maintain, with an adaptive pow...
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COMBAT PATROL: BLOOD ANGELS$212.00 $180.20Take the fight to the enemies of the Imperium with this aggressive Combat Patrol. Led by a Blood Angels Captain, who can be armed with a wide array of wargear, and six impressive Sanguinary Guard, ...
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Primaris Crusader Squad$81.00 $68.85Infused with the post-human might of the Primaris miracle, these Crusader Squads storm into battle with bolt rifles blazing and Astartes chainswords howling. Initiates aim jets of fire from their p...
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COMBAT PATROL: T’AU EMPIRE$212.00 $180.20Fight for the Greater Good with Combat Patrol: T'au Empire! This boxed set is loaded with a balanced force of versatile units, offering enough mobility and firepower to sweep the battlefield clear....
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Angron, Daemon Primarch of Khorne$220.00 $187.00This multipart kit builds Angron, Daemon Primarch of Khorne – the eternal master of the World Eaters Legion. This imposing warrior towers head and shoulders above most miniatures on the battlefield...
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Biologus Putrifier$42.50 $36.12The great labour of the Death Guard is to spread Nurgle’s bounteous gift to every corner of realspace. The Biologus Putrifiers have a vital role to play in this process, for it is they who refine t...
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//chimeragamingonline.com/cdn/shop/files/99120102115_CSMDGPoxwalkersStock_771x1000.jpg?v=1740420104SALEPoxwalkers$53.00 $45.05Shambling across the battlefield in reeking hordes, Poxwalkers engulf their enemies in rotting tides of grasping hands, gnashing teeth and squirming tentacles. They are the cursed victims of Nurgle... -
Space Wolves Venerable Dreadnought$81.00 $68.85A towering construct of man and machine, the Space Wolves Venerable Dreadnought is a walking colossus of adamantium and ceramite. Within the talisman-covered sarcophagus lies the remains of an hono...
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Tyranids: Gargoyles$60.00 $51.00Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
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Tyranid: Toxicrene$107.00 $96.30The Toxicrene looms over the scuttling broods it accompanies to battle, thrashing at those that venture too close with it’s tentacle-limbs. Yet it’s the toxic, choking clouds of spores that bla...
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KILL TEAM: DEATHWATCH$87.00 $73.95This multipart plastic kit builds five Deathwatch miniatures. These miniatures can be used as versatile Deathwatch operatives in games of Kill Team, or fielded in Space Marine armies in games of Wa...
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Cerastus Knight Lancer$265.00 $225.25This multipart plastic kit builds one Cerastus Knight Lancer, a swift and aggressive Knight armed for close combat. Even taller than its Questoris-class cousins, the Knight Lancer's long legs allow...
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AELDARI: WARP SPIDERS$78.00 $66.30This multipart plastic kit builds five Warp Spiders – lightning-fast warriors for use in Aeldari armies in games of Warhammer 40,000. Zip through the Warp with these elite troops and slice your ene...
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Black Templars Castellan$53.00 $45.05Black Templar Castellans function as Lieutenants for this esoteric successor Chapter. Acting as the right hand of their Marshal, they help direct their battle-brothers in war. By handling the squad...
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SPACE WOLVES: LOGAN GRIMNAR$91.50 $77.77This multipart plastic kit builds Logan Grimnar, a legendary warrior for your Space Wolves armies in games of Warhammer 40,000. Accompanied into battle by his two loyal thunderwolves – Tyrnak and F...
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Parasite of Mortrex$56.00 $47.60Swooping on leathery wings, Parasites of Mortrex use their barbed ovipositors to drive Ripper gestation pods deep into their victims’ bodies. These swiftly-growing creatures soon chew themselves fr...
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Immolator$104.00 $88.40The Immolator is equipped with a hull-mounted heavy bolter and can be assembled with a choice of three main armaments on its turret – Immolation flamers, twin heavy bolters or twin multi-meltas. It...
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ORKS: WAZDAKKA GUTSMEK$104.00 $88.40This multipart plastic kit builds Wazdakka Gutsmek, a bike-riding warboss for your Orks armies in games of Warhammer 40,000. This dynamic miniature will look amazing riding at the head of your forc...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade