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topThere are 4187 productsSort
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Shrine of The Aquila$0.00The Shrine of the Aquila is a battle-torn relic of a more glorious age, though it still bears the signature relief that gives the sacred building its name. Gazing impassively upon the tempest of ba...
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Wall of Martyrs - Imperial Defence Emplacement$0.00Across the Imperium, mankind defends itself from the predations of aliens and heretics, and the Imperial Defence Emplacement is a bulwark that can be used to resist the onslaught of such foes. The ...
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Munitorum Armoured Containers$0.00The perfect purchase for anyone looking to put some variety on to their Warhammer 40,000 gaming table, the Munitorum Armoured Containers set is a versatile, easy to assemble collection of scenery p...
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Eldritch Ruins$0.00Sinister, arcane structures that resonate with the powerful psychic energies of their long-passed creators, the Eldritch Ruins are pieces of ancient Aeldari architecture whose purpose may be long-f...
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Realm of Battle: Moon Base Klaisus$0.00The perfect way to start a collection of Citadel scenery, this is literally a battlefield in a box! The best way to play games of Warhammer 40,000 is on specially-made terrain – it just feels that ...
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Sector Imperialis Objectives$0.00Used to mark the objectives fought over in games of Warhammer 40,000, these plastic Objective Markers are designed to add an extra element of narrative to your games – they’re certainly evocative o...
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Skull Altar$64.00 $57.60Wherever Khorne's followers do battle they raise up Skull Altars – dread monuments from which to offer tribute to the Blood God and receive his blessings in return. Rising from the ground, the Skul...
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STC Ryza-Pattern Ruins$0.00Add some easily-assembled scenery to your games of Warhammer 40,000 with this set. In it, you’ll find 4 detailed ruined wall sections, 2 each of 2 unique designs, which slot together quickly and ea...
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Sector Mechanicus: Derelict Factorum$0.00A detailed, striking scenery set, the Derelict Factorum is a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as y...
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Wall of Martyrs - Imperial Defence Emplacement$0.00Across the Imperium, mankind defends itself from the predations of aliens and heretics, and the Imperial Defence Emplacement is a bulwark that can be used to resist the onslaught of such foes. The ...
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Tectonic Fragdrill$0.00It is common for a Genestealer Cult to thrive on industrial worlds. When the cult rises up to overthrow its oppressors, they employ all manner of improvised industrial equipment from their arsenal....
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Thermic Plasma Conduits$0.00A series of interconnected pipes used to channel hot plasma from its generators to the equipment that uses it Thermic Plasma Conduits can, in a pinch, be used as cover – this brings with it a selec...
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Thermic Plasma Regulators$0.00Used to control the flow of scorching plasma from generator to final destination, these Plasma Regulators can be used as cover by the brave (or foolish) – they have a tendency to leak their melting...
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White Scars Khan on Bike$0.00Within the White Scars Chapter only the mightiest warriors and greatest tacticians rise to trusted command positions. These are the warriors who have shown fearless bravery, coupled with sound ...
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Ork Kommandos$0.00Ork Kommandos epitomise the Orky virtue of low cunning. Nothing makes one happier than creeping up on an unsuspecting enemy, his mates slithering through the undergrowth at his side. When the time ...
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Ork Tankbustas$0.00Ork Tankbustas live for the big kill, preferring to wield a rokkit launcha in battle as opposed to the choppas and sluggas more commonly associated with their race. It is their role on the battlefi...
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Sicarian Ruststalkers$0.00Initially an elite assassination squad, the Sicarian Ruststalkers proved so effective at the art of killing that they were repurposed as front-line, physics-manipulating commandos. Their transonic ...
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Warhammer Quest: Blackstone Fortress – The Dreaded Ambull$0.00With every expedition, the explorers who set out from Precipice unlock more of the Blackstone Fortress’ secrets. Countless riches await those who can find them – and countless dangers also. Amongst...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade