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topThere are 4187 productsSort
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Essential Tools$0.00Featuring the essentials you need to clip out and clean up Citadel miniatures before gluing and painting them for the gaming table, this is a set of two hard-wearing, expertly-designed tools:Citade...
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Citadel Saw$0.00Perfect for precision modelling and conversion, designed to cut through resin and plastic quickly, cleanly and efficiently, the Citadel Saw is for those hobbyists wishing to take their miniatur...
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Citadel Drill$33.00 $28.05The Citadel Hobby Drill is used for pinning together parts of Citadel miniatures that may need a little extra support, like securing the huge skeletal wings of the Zombie dragon onto it’s body. It ...
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Green Stuff$0.00Green Stuff is a two-part modelling putty that is useful for filling in gaps on models and sculpting additional details. When the two colours are mixed together, they form a malleable putty that ca...
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AK Interactive AK Airbrush Basic Line 0.3mm$79.99Silicone tip brushes. Two hardnesses and two sizes. The perfect tool when undertaking any modeling job. Also suitable for applying oil glazes on flat vehicle surfaces. The white-tipped ones are no...
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ABTEILUNG 502 - EFFECTS IN SCI-FI PIGMENTS SET$29.95This set offers the modeller the basic pigment colors that will prove essential in adding a realistic finish to any Scifi vehicle, dioramas and vignettes. Included are: ABTPF600 Rocket Exhaust. ...
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Super Glue$0.00Ideal for filling in small gaps on miniatures, Liquid Green Stuff has been designed for hobbyists and enthusiasts who want a smooth, even finish when converting or modifying their models. Water sol...
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Citadel Colour Red Painting Handle$0.00Making it much, much easier to hold your miniatures securely while painting them and allowing you to find the perfect angle to access the fiddly bits, all while avoiding the inevitable hand cramps ...
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Citadel Palette Pad$0.00The Citadel Palette Pad contains 20 disposable painting palettes. The plastic paper pages that form each palette are bound together on one edge. Once you have finished using a palette simply tear i...
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Citadel Colour Paint Pot Holder$0.00We've all been there – time slows as your hand nudges an (inevitably brand new) pot of paint past the tipping point, and you're powerless to prevent the contents splashing in a tidal wave of vibran...
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Citadel Hobby Project Box$0.00Looking for a way to safely store and transport your Citadel paints, brushes and tools? Look no further – we have just the thing. This hard-wearing plastic box features 3 racks that each securely h...
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Warhammer Quest: Blackstone Fortress Carry Case$0.00Transport all the miniatures you need for games of Warhammer Quest: Blackstone Fortress to and from your destination with this carry case. Constructed from rigid foam, it has been designed to be st...
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Citadel Paint Box$0.00Looking for a way to safely store and transport your Citadel paints and brushes? Look no further – we have just the thing. This hard-wearing plastic box features 2 racks that each securely hold 21 ...
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Citadel Paint Rack$0.00Create your ultimate hobby space with these Citadel Paint Racks. 2 are included, each able to hold 21 pots of Citadel paints. With the optional plastic legs snapped into place, they stand at a slig...
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Freeblade Transfer Sheet$0.00A fantastic A4 transfer sheet containing enough heraldry to make five complete House Drakkus Imperial Knights from the iOS game Freeblade! Contains a huge amount of exclusive markings, hazard symbo...
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Servitors with Multi-melta$0.00Hardy by nature, unfailingly loyal and almost utterly immune to the temptations offered by Daemons, Servitors are considered by some Inquisitors to be perfect assistants. Not only can a Servitor's ...
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Servitors with Plasma Cannon$0.00Hardy by nature, unfailingly loyal and almost utterly immune to the temptations offered by Daemons, Servitors are considered by some Inquisitors to be perfect assistants. Not only can a Servitor's ...
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Severina Raine$0.00Uncompromising and fierce, Commissar Severina Raine drives the Eleventh Antari Rifles to reclaim the worlds of the Bale Stars that have fallen under the shadow of Chaos. Utterly dedicated to the pu...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade