-
MTG Preorders
MTG New Releases
- - Magic: the Gathering Foundations Sealed
- - Magic the Gathering: Foundations Singles
- - New Ultimate Guard Duskmourn Deckboxes
- - Duskmourn: House of Horror Sealed
- - Duskmourn: House of Horror Singles
- - Duskmourn: House of Horror Commander Singles
- - Bloomburrow Sealed
- - Bloomburrow Singles
- - Bloomburrow Commander Singles
-
Pokemon Sealed
- - Surging Sparks Sealed
- - Stellar Crown Sealed
- - Shrouded Fable Sealed
- - Twilight Masquerade Sealed
- - Temporal Forces Sealed
- - Paldean Fates Sealed
- - Paradox Rift Sealed
Pokemon Singles
-
Preorder/ New Release
- - New Preorders
- - Lord of the Rings New Release
- - Holiday Battleforce
- - Kill Team: Hivestorm
- - Skaventide
Warhammer 40,000 - Used
-
Star Wars Unlimited
Weiss Schwarz
One Piece TCG
Yu-Gi-Oh
Shadowverse Evolve
Lorcana
- - Lorcana Singles
- - Azurite Sea
- - Shimmering Skies
- - Ursula's Return
- - Into the Inklands
- - Rise of the Floodborn
- - The First Chapter
Flesh & Blood
- - Flesh & Blood Preorders
- - Flesh & Blood Events
- - Flesh & Blood Sealed
- - Flesh & Blood Singles
- - Flesh & Blood Singles Advanced Search
Digimon
Dungeons & Dragons
Board Games
Other TCG
-
Gamegenic
Clothing
Dragon Shield
- Ultimate Guard
-
-
-
- - Magic: the Gathering Foundations Sealed
- - Magic the Gathering: Foundations Singles
- - New Ultimate Guard Duskmourn Deckboxes
- - Duskmourn: House of Horror Sealed
- - Duskmourn: House of Horror Singles
- - Duskmourn: House of Horror Commander Singles
- - Bloomburrow Sealed
- - Bloomburrow Singles
- - Bloomburrow Commander Singles
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
WHITE DWARF 501
WHITE DWARF 501
$11.90$14.00Hurry! Only3units left in stock!Here’s what you can look forward to in the June issue:
Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.
Worlds of Warhammer – It’s the end of the Era of the Beast! Phil takes a look at some of the epoch’s greatest monsters.
THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month’s action in the White Dwarf bunker.Challenges – They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!
The Spearhead League – We introduce the Age of Sigmar Spearhead League. Are you ready for battle?
Scenarios of the Month – New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.
Basic Training – Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.
Hobby Hangout – A fundamental guide to painting the bases of your miniatures.
Satellite Uplink – We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!
Bunker Bingo! – How’s your bingo sheet going this year? And what have the White Dwarf team been up to?
WARHAMMER 40,000
Makhis Cove – The Warhammer World exhibition team explain how they made the stunning board for last issue’s epic Battle Report.The Nephilim Anomaly: The Forces of Chaos – While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It’s probably that dastardly Vashtorr…
Tempus Purgatus – Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!
Rifts in Reality – Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.
WARHAMMER AGE OF SIGMAR
Ark Arcana: The Vermindoom – A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!The Ravening – On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.
Rules of Engagement – The trees are alive, and they’re trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.
Azghaal’s Avalanche – We showcase Rob Hebblethwaite’s impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.
Pyre and Flood – Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.
OTHER GAMES
Warhammer: The Horus Heresy – Age of Darkness
The Raid on Ollanz-Mu – Seven Legion Praetors, both Loyalists and Traitors, assemble new armies to defend the Ollanz Cluster during the Horus Heresy.Each copy of issue 501 also comes with a cardboard insert which includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided card including the scenario of the month for Warhammer 40,000, and Warhammer Age of Sigmar.
From the Community:
The next 500 issues of the world’s best Warhammer magazine begin with a bang as the Chaos Space Marines invade the pages while the Necrons and Adeptus Mechanicus are tied up dealing with the third part in the Temporal Anomalies series. Elsewhere, an in-depth treatise tackles the ramifications of the Vermindoom on the Warhammer Age of Sigmar cosmology, and new missions from the White Dwarf Bunker pit Warhammer 40,000 commanders against each other in the midst of an apocalyptic cyclonic warhead attack.****
Contents subject to change.
You may return sealed product within 30 days of its purchase from Chimera Gaming Inc., unworn or unused, in its original packaging, and with original receipt from time of purchase.
If the item was shipped and you wish to return it, the return shipping costs are the responsibility of the customer, except in the case that the nature of the return was an error made by Chimera Gaming (ex. the wrong item was sent)
You can always contact us for any return question at chimeragamingonline@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Unfortunately, we cannot accept returns on gift cards.Preorders
Payment, or contact about intent to pay, is required for all preorders at the time of order.
All sales on preordered singles are to be considered final.
Refunds
Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade