WHITE DWARF 501

WHITE DWARF 501

WHITE DWARF 501

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Here’s what you can look forward to in the June issue:

Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.

Worlds of Warhammer – It’s the end of the Era of the Beast! Phil takes a look at some of the epoch’s greatest monsters.

THE WHITE DWARF BUNKER
Access Granted!
 – An introduction to this month’s action in the White Dwarf bunker.

Challenges – They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!

The Spearhead League – We introduce the Age of Sigmar Spearhead League. Are you ready for battle?

Scenarios of the Month – New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.

Basic Training – Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.

Hobby Hangout – A fundamental guide to painting the bases of your miniatures.

Satellite Uplink – We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!

Bunker Bingo! – How’s your bingo sheet going this year? And what have the White Dwarf team been up to?

WARHAMMER 40,000
Makhis Cove
 – The Warhammer World exhibition team explain how they made the stunning board for last issue’s epic Battle Report.

The Nephilim Anomaly: The Forces of Chaos – While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It’s probably that dastardly Vashtorr…

Tempus Purgatus – Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!

Rifts in Reality – Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.

WARHAMMER AGE OF SIGMAR
Ark Arcana: The Vermindoom
 – A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!

The Ravening – On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.

Rules of Engagement – The trees are alive, and they’re trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.

Azghaal’s Avalanche – We showcase Rob Hebblethwaite’s impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.

Pyre and Flood – Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.

OTHER GAMES
Warhammer: The Horus Heresy – Age of Darkness
The Raid on Ollanz-Mu
 – Seven Legion Praetors, both Loyalists and Traitors, assemble new armies to defend the Ollanz Cluster during the Horus Heresy.

Each copy of issue 501 also comes with a cardboard insert which includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided card including the scenario of the month for Warhammer 40,000, and Warhammer Age of Sigmar.

From the Community:

The next 500 issues of the world’s best Warhammer magazine begin with a bang as the Chaos Space Marines invade the pages while the Necrons and Adeptus Mechanicus are tied up dealing with the third part in the Temporal Anomalies series. Elsewhere, an in-depth treatise tackles the ramifications of the Vermindoom on the Warhammer Age of Sigmar cosmology, and new missions from the White Dwarf Bunker pit Warhammer 40,000 commanders against each other in the midst of an apocalyptic cyclonic warhead attack.****

Contents subject to change.

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