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Pokemon Sealed
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Pokemon Singles
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Preorder/ New Release
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Warhammer 40,000 - Used
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Star Wars Unlimited
Weiss Schwarz
One Piece TCG
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Lorcana
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Flesh & Blood
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Gamegenic
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Dragon Shield
- Ultimate Guard
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- - Magic: the Gathering Foundations Sealed
- - Magic the Gathering: Foundations Singles
- - New Ultimate Guard Duskmourn Deckboxes
- - Duskmourn: House of Horror Sealed
- - Duskmourn: House of Horror Singles
- - Duskmourn: House of Horror Commander Singles
- - Bloomburrow Sealed
- - Bloomburrow Singles
- - Bloomburrow Commander Singles
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There are 34 productsSort
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The Army Painter Fanatic Paints: Metallics$4.99Warpaints Fanatic Metallics are a stalwart for hobbyists of all kinds. The Metallic paint is non-toxic and water-based and thanks to their unique formulation provides amazing coverage and a dazzlin...
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The Army Painter Fanatic Paints: Effects$4.99The Warpaints Fanatic Effects paints make adding effects to your miniatures easy and fun, taking your project to the next level.Specialist tools for theme and narrative, Warpaints Fanatic Effects r...
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The Army Painter Fanatic Paints: Washes$4.99Warpaints Fanatic Washes are an acrylic, water-based wash that allows you to create a perfect shading effect and colour toning to your models and miniatures every time.The unique flow-properties of...
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The Army Painter Fanatic Paints: Deep Greens$4.99Step into the enchanting realm of mythical forests and legendary creatures with the Flexible Triad: Deep Greens. This range of colours is perfect for creating the lush, verdant landscapes of ancien...
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The Army Painter Fanatic Paints: Blacks and Greys$4.99Whether you’re painting a grim, shadow-laden warrior or aiming for a monochrome theme, the Flexible Triad: Black & Greys is a must-have in any painter’s toolkit. It’s a versatile range perfect ...
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The Army Painter Fanatic Paints: Cool Reds$4.99Paint the fierce scales of a dragon, the rich silk of noble garments, or the delicate petals of flowers with the Flexible Triad: Cool Reds. The paints in this triad are also perfect for depi...
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The Army Painter Fanatic Paints: Light Neutrals$4.99The Flexible Triad: Light Neutrals is a versatile palette ideal for painting various materials and creating a realistic and aged look on various surfaces. With the range of colours in this t...
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The Army Painter Fanatic Paints: Browns$4.99Depict everything from the soil of a farmer’s field to the rugged terrain of a mountain pass with the Flexible Triad: Browns. Besides natural terrains and scenery, the colours included in th...
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The Army Painter Fanatic Paints: Vivid Blues$4.99The Flexible Triad: Vivid Blues is perfect for rendering the dynamic hues of oceanic scenes. With this range of blue shades, you can create everything from the depths of the sea to the shimmering s...
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The Army Painter Fanatic Paints: Warm Greys & White$4.99Paint realistic rocky and gravel environments and much more with the Flexible Triad: Warm Greys & White. Imagine a cobblestone path or the walls of a medieval castle with intricate cracks that ...
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The Army Painter Fanatic Paints: Yellows$4.99Bring glow, warmth, and radiance to your miniatures with the Flexible Triad: Yellows. With these colours, you can create glowing effects and capture the essence of mystical glowing crystals,...
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The Army Painter Fanatic Paints: Vibrant Greens$4.99Wander into the grassy meadows or an enchanting forest’s lush greenery with the Flexible Triad: Vibrant Greens. This section of colours is perfect for creating lush, vivid scenes of grassy meadows,...
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The Army Painter Fanatic Paints: Warm Reds$4.99With the Flexible Triad: Warm Reds, you can depict the roaring flames of a fire or the subtle glow of embers casting light upon their surroundings. These colours are also ideal for painting ...
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The Army Painter Fanatic Paints: Oranges$4.99Ignite your miniatures with the vibrant and dynamic Flexible Triad: Oranges and capture the intense essence of warmth, fire, and lava. This range of orange hues is perfect for depicting the ...
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The Army Painter Fanatic Paints: Purples$4.99Immerse your miniatures in the royal and mystical allure of the Flexible Triad: Purples. This selection of colours is perfectly suited for painting the regalia of kings, queens, and nobles o...
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The Army Painter Fanatic Paints: Olive Greens$4.99The Flexible Triad: Olive Greens is perfect for military and historical themes. Craft the iconic camouflage patterns on military uniforms and bring an authentic touch to the representation of soldi...
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The Army Painter Fanatic Paints: Teals$4.99Unlock the mystical allure of ancient magic with the Flexible Triad: Teals. The colours are perfect for depicting magical auras, ethereal energies, or enhanced objects, such as a sorcerer’s glowing...
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The Army Painter Fanatic Paints: Turquoises$4.99With the Flexible Triad: Turquoises, you can capture everything from jungle wizards and the deep, enigmatic sea to the light, breezy tones of a tropical lagoon. Or maybe you’re venturing into the r...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade