7 WONDERS: DUEL

7 WONDERS: DUEL

Regular Price $27.99
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Repos Production

Players 2
Playtime 30
Recommended Ages 10+
Designers Antoine Bauza, Bruno Cathala
Artists Miguel Coimbra
Language
EN


In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

  • New sharing cards system for even more strategic decisions !
  • Three ways to win using either Science, Military or Victory points
  • 12 Wonders to combine for a different experience each time !
  • This is a standalone game. 7 Wonders is not required to play this game

              You may return sealed product within 30 days of its purchase from Chimera Gaming Inc., unworn or unused, in its original packaging, and with original receipt from time of purchase.

              If the item was shipped and you wish to return it, the return shipping costs are the responsibility of the customer, except in the case that the nature of the return was an error made by Chimera Gaming (ex. the wrong item was sent)

              You can always contact us for any return question at chimeragamingonline@gmail.com.


              Damages and issues
              Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.


              Exceptions / non-returnable items
              Due to the ever constant changes in pricing, we do not accept returns on singles.

              Unfortunately, we cannot accept returns on gift cards.

               

              Preorders

              Payment, or contact about intent to pay, is required for all preorders at the time of order. 

              All sales on preordered singles are to be considered final.


              Refunds
              Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.