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WARHAMMER AGE OF SIGMAR: SKAVENTIDE
$272.00$320.00Hurry! Only30units left in stock!If you're looking to plunge headfirst into the new edition of Warhammer Age of Sigmar, look no further than this launch set. Warhammer Age of Sigmar: Skaventide comes complete with two powerful armies, pitting the golden might of the Stormcast Eternals against the skittering threat of the Skaven – hideous and cunning ratmen seeking to spread their twisted influence, and lay waste to the Mortal Realms.
The set also includes a Skaventide-exclusive version of the Warhammer Age of Sigmar Core Book, which provides extensive background information on the game’s fantastical setting, as well as complete rules for playing thrilling games with your Warhammer miniatures. Accompanying this is the Spearhead: Fire and Jade hardback book, containing all the additional rules you need to play the brand new Spearhead game mode for Warhammer Age of Sigmar, along with a double-sided gameboard on which to play out your Spearhead clashes.
This boxed set includes:
1x 272-page hardback Warhammer Age of Sigmar Core Book: Discover the lore of Warhammer Age of Sigmar and learn to master magnificent armies of valiant warriors, wild daemons, and more on the battlefield. This tome includes all of the game’s core rules, three different styles of gameplay suitable for players of every level, variant game types for siege battles and tunnel fighting, and much more.
1x 144-page hardback Spearhead: Fire and Jade book: Take on the brand new Spearhead game mode and enjoy fast, tactical, small-scale battles that are different every time. This book contains all the rules you need to play Spearhead, including how to get started, Spearhead Battlepacks, and Spearhead army rules for a huge range of factions and miniatures – including rules to play with the Stormcast Eternals and Skaven miniatures in this boxed set – as well as a copy of the Core Rules for easy reference.
1x 30" by 22.4" double-sided game board: A heavy card game board that can be folded for easy transport. It depicts the blasted landscape of Aqshy, the Realm of Fire, on one side, and the green land of Ghyran, the Realm of Life, on the other. Each side features 5x objective markers, and is perfect for use as a battlefield in your Spearhead games.
74x plastic push-fit miniatures: At the heart of the Skaventide set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes a flexible range of powerful warriors armed with devastating weapons, and they can easily be bolstered with additional reinforcements to act as the core of a larger collection. These models include:
24x Stormcast Eternals
The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and Reforged to fight once more. Each Stormcast Eternal is a nigh-immortal warrior, capable of fighting hordes of the fiercest foes and emerging victorious.
- 1x Lord-Vigilant on Gryph-stalker – Commanders of the Ruination chambers, these warriors wield axes that turn foes to ash with a single strike, while their Gryph-stalker mounts mark foes for death with an ominous and accursed caw.
- 1x Lord-Terminos with 1x Memorian – Armed with a sacred executioner's blade, Lords-Terminos are burdened with the duty of putting their fellow Stormcast Eternals to rest and releasing their tormented souls, never to be Reforged again.
- 1x Lord-Veritant with 1x Gryph-crow – Few Stormcast Eternals are as dreaded as the Lord-Veritants. Chosen from those whose hatred of Chaos eclipses all else, they hunt corruption wherever it lurks, using their burning swords and lanterns to expose ruinous taint.
- 1x Knight-Questor – Sigmar has chosen each Knight-Questor to undertake a mission of the utmost import. These questing warriors strive to complete their mysterious tasks, no matter the cost – allowing none to undermine the God-King’s will.
- 3x Reclusians with 2x Memorians – Reclusians stride to battle on only the darkest days, for these immortal warriors hover on the precipice of losing their humanity entirely, and their lightning-scoured souls are particularly resistant to the corrosion of Chaos.
- 3x Prosecutors – Prosecutors streak through the heavens like vengeful meteors, carried on burning wings. Such are the dangers faced by these angelic warriors that many are now assigned to the Ruination chambers, to serve as merciless instruments of Sigmar’s justice.
- 10x Liberators – To the Liberators falls the duty of casting down the warlords of ruin and stamping Sigmar’s claim upon the realms. Clad in thunderstrike armour, they can withstand the blows of insidious hordes and the foul magic of corrupted battlefields alike.
50x Skaven
For centuries, the perfidious ratmen known as the Skaven scurried out of sight, rising only to bombard their foes with hideous mutants, magical machines, and overwhelming numbers. Now they erupt across the realms in explosive boils of corruption, their schemes finally bearing fruit.
- 1x Clawlord on Gnaw-Beast – Clawlords are the most accomplished Skaven war-leaders. Clad in heavy armour and wielding blades marked by fell runes, they drive their hordes to conquer, screeching threats from atop their horrific Gnaw-beast mounts.
- 1x Grey Seer – Most devious of all Skaven, Grey Seers are the sorcerous agents of the Masterclan, who work to manipulate their society from the shadows. Identifiable by their horns and ashen fur, they possess a terrifying mastery of dark magic.
- 1x Warlock Engineer – The Warlocks of the engineering Clans Skryre drive the industry of all Skavendom. However, they are all utterly insane, and obsessed with crafting ever more inventive weapons of death.
- 1x Ratling Warpblaster – Ratling Warpblasters are designed to cull massed infantry, using a complex series of rotary cannons to spit out a torrent of warpstone-infused missiles. Anyone caught in their path must dive for cover or be reduced to bloody mist.
- 3x Rat Ogors – These rabid mutants are created by fusing Skaven flesh with muscled bulk of ogors through vile surgery, cryptosorcery, and toxic serums. Consumed by pain and gnawing hunger, Rat Ogors tear at their enemies in a blind fury.
- 3x Warplock Jezzails – Skilled Skaven snipers crew Warplock Jezzails, which can spit death from a distance. These gunners use highly pressurised warpstone gas to launch deadly shards across the battlefield, picking off the most impressive targets they can spot.
- 40x Clanrats – Clanrats are the dregs of Skaven society, considered utterly disposable by their masters. Motivated by hunger, fear, and ambition, Clanrats fight on no matter how many are crushed, stabbed, or cut down, armed with whatever rusted blades they can scrounge.
4x plastic push-fit terrain features: This terrain set shows fractured Sigmarite architecture that has been desecrated with the twisted icons and aesthetics of the Skaven. It is also ideal for playing out the Spearhead games featured in the Spearhead: Fire and Jade book.
All miniatures come supplied with their appropriate bases. These push-fit miniatures can be assembled without glue and are supplied unpainted – we recommend using Citadel Colour paints.
36x Spearhead cards: These cards contain Twist cards and Battle Tactics ready for you to shuffle and draw during your Spearhead games.
17x General's Handbook cards: This card deck is for quick reference during matched play games of Warhammer Age of Sigmar, including 2024-25 Season Rules cards, Battle Tactics cards, Battleplan cards, and a Score card.
1x 6" plastic range ruler and 1x 3" plastic range ruler: Featuring sculpted skull and rat icons to designate inches, these range rulers can be used separately, or pushed together to make a single 9" range ruler for use in your games.You may return sealed product within 30 days of its purchase from Chimera Gaming Inc., unworn or unused, in its original packaging, and with original receipt from time of purchase.
If the item was shipped and you wish to return it, the return shipping costs are the responsibility of the customer, except in the case that the nature of the return was an error made by Chimera Gaming (ex. the wrong item was sent)
You can always contact us for any return question at chimeragamingonline@gmail.com.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Unfortunately, we cannot accept returns on gift cards.Preorders
Payment, or contact about intent to pay, is required for all preorders at the time of order.
All sales on preordered singles are to be considered final.
Refunds
Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade