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There are 506 productsSort
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Drazhar$55.00 $46.75In Drazhar, the Incubi ideal of violent perfection is exquisitely personified. His every strike exemplifies the tenets of his order, and each life he claims serves as a gruesome liturgy for his dar...
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Termagants$55.00 $46.75This multipart plastic kit builds 10 Termagants, as well as a Ripper Swarm to expand your chitinous tide. Each Termagant can be armed with your choice of three biological armaments – a compact fles...
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Jackal Alphus$55.00 $46.75The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos w...
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Barbgaunts$55.00 $46.75This multipart plastic kit builds five Barbgaunts – Tyranid creatures engineered as biological artillery. Each of these hunched and hulking gaunt-forms is fused to a grotesque barblauncher – five s...
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Wyches$55.00 $46.75In the craft of murder, Wyches have no equal. In battle, Wyches feed upon screams of pain. With combat drugs coursing through their veins, Wyches roll, backflip and pirouette out of harm's way, sta...
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Pathfinder Team$55.00 $46.75Light reconnaissance units, Pathfinder Teams are the eyes and ears of their Commander in a way no drone can yet emulate. A Pathfinder's foremost role is not to engage the enemy, but instead to oper...
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Starweaver$55.00 $46.75Starweavers streak across the battlefield as a storm of shattered light, relying upon a mixture of velocity and misdirection to confound the enemy’s aim. These swift attack vehicles have a transpor...
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Cadian Command Squad$55.00 $46.75This multipart plastic kit builds a Cadian Command Squad, made up of a Cadian Commander and four Veteran Guardsmen. The Cadian Commander is armed with your choice of a laspistol, bolt pistol, or pl...
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Zodgrod Wortsnagga$55.00 $46.75With his Grabzappa crackling, Zodgrod herds his notorious super runts into battle. This irascible loon is never happier than when wrangling especially large and rowdy foes, usually by peppering the...
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ASTRA MILITARUM: PROVISIONALLY PREPARED$53.00 $45.05Get ready to celebrate with this incredibly detailed diorama showing two Ratling sniper specialists right in the middle of their two most important jobs – fighting and eating.Thoroughly dug in behi...
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DA RED GOBBO'S A-BOMB-INABLE SNOWMAN$53.00 $45.05Da Red Gobbo is back to spread some Christmas cheer – and pinch some pressies – across the worlds of Warhammer once more, all while showing off his creative side. Just don't mention the ticking… De...
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Chaos Space Marines – Chaos Lord$53.00 $45.05This kit builds one Chaos Lord with Jump Pack miniature – a nimble airborne leader for Chaos Space Marine armies in Warhammer 40,000. The fearsome hero comes with a range of customisation options, ...
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Chaos Lord with Jump Pack$53.00 $45.05This kit builds one Chaos Lord with Jump Pack miniature – a nimble airborne leader for Chaos Space Marine armies in Warhammer 40,000. The fearsome hero comes with a range of customisation options, ...
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BLOOD ANGELS: CAPTAIN$53.00 $45.05This multipart plastic kit builds a Captain clad in the distinctive finery of the Blood Angels. The left arm wields a power fist, chainsword, or relic weapon. The right can hold a heavy bolt pistol...
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Wracks$50.00 $45.00As attendants and servants to the Haemonculi, each Wrack is an abhorrent example of his master's surgical craftsmanship, an individual cut apart and refashioned into a walking instrument of torture...
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Skulltaker$52.50 $44.63Skulltaker is Khorne’s immortal champion and the greatest of all Bloodletters. Ever seeking worthy skulls for his master, he scans the battlefield for the enemy’s greatest champion, bellowing his c...
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KROOT HOUNDS$50.00 $44.63This multipart plastic kit builds five Kroot Hounds, swift hunting beasts for the Kroot of the T'au Empire. These ravenous creatures prowl or bound forward in a variety of poses, ready to snap at t...
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Tech-Priest Manipulus$50.00 $44.63The Tech-Priest Manipulus miniature carries an Omnissian staff and has a choice of either an infantry-shredding transonic cannon or armour-busting magnarail lance as a ranged weapon. The Manipulus ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade