-
MTG Preorders
MTG New Releases
-
Pokemon New Releases
Pokemon Singles
-
Preorder/ New Release
- Preorder/ New Release
- Warhammer 40,000 - New
- Warhammer 40,000 - Used
- - High-End Painted
- Warhammer: Kill Team
- Age of Sigmar
- The Horus Heresy
- Warhammer: Warcry
- Warhammer Underworlds
- Lord of the Rings Warhammer
- Necromunda
- Blood Bowl
- White Dwarf Magazine
- - WTC Warmaster GT 2023 Terrain Pack
- - Warhammer Novels
-
Weiss Schwarz
One Piece TCG
Yu-Gi-Oh
Lorcana
Flesh & Blood
- - Flesh & Blood Preorders
- - Flesh & Blood Events
- - Flesh & Blood Sealed
- - Flesh & Blood Singles
- - Flesh & Blood Singles Advanced Search
Digimon
Dungeons & Dragons
Board Games
Other TCG
-
Gamegenic
Clothing
Dragon Shield
-
-
-
-
-
-
-
-
- Preorder/ New Release
- Warhammer 40,000 - New
- Warhammer 40,000 - Used
- - High-End Painted
- Warhammer: Kill Team
- Age of Sigmar
- The Horus Heresy
- Warhammer: Warcry
- Warhammer Underworlds
- Lord of the Rings Warhammer
- Necromunda
- Blood Bowl
- White Dwarf Magazine
- - WTC Warmaster GT 2023 Terrain Pack
- - Warhammer Novels
-
-
-
-
-
-
-
-
-
-
-
-
-
topCommander Anthology
Regular Price $449.99Hurry! Only0units left in stock!Set: Commander Anthology Sealed Release Date: 2017-06-09 Choose your commander.
Lead your army.
Charge into a four-player Magic battle right out of the box with this collection of classic Commander decks. Rain fire from the skies with Heavenly Inferno, employ cunning tactics with Evasive Maneuvers, unleash primal forces with Guided by Nature, or summon an undying horde with Plunder the Graves. Choose from among these powerful strategies, then challenge your friends to an epic multiplayer showdown .
Contents:
• 4 100-card Commander decks, each with a foil premium commander
• 4 premium deck boxes
• 4 specialized life counters
• 80 tokens
• Rules insert
DECKLIST: HEAVENLY INFERNO
COMMANDER: Kaalia of the Vast
Creature (28)
• 1 Akroma, Angel of Fury
• 1 Angel of Despair
• 1 Angelic Arbiter
• 1 Anger
• 1 Archangel of Strife
• 1 Avatar of Slaughter
• 1 Basandra, Battle Seraph
• 1 Bladewing the Risen
• 1 Boros Guildmage
• 1 Dragon Whelp
• 1 Dread Cacodemon
• 1 Duergar Hedge-Mage
• 1 Fallen Angel
• 1 Furnace Whelp
• 1 Gwyllion Hedge-Mage
• 1 Lightkeeper of Emeria
• 1 Malfegor
• 1 Mana-Charged Dragon
• 1 Mother of Runes
• 1 Oni of Wild Places
• 1 Oros, the Avenger
• 1 Orzhov Guildmage
• 1 Razorjaw Oni
• 1 Reiver Demon
• 1 Serra Angel
• 1 Shattered Angel
• 1 Tariel, Reckoner of Souls
• 1 Voice of All
Sorcery (7)
• 1 Akroma's Vengeance
• 1 Death by Dragons
• 1 Diabolic Tutor
• 1 Earthquake
• 1 Evincar's Justice
• 1 Syphon Flesh
• 1 Syphon Mind
Instant (12)
• 1 Bathe in Light
• 1 Cleansing Beam
• 1 Comet Storm
• 1 Congregate
• 1 Master Warcraft
• 1 Mortify
• 1 Orim's Thunder
• 1 Path to Exile
• 1 Return to Dust
• 1 Sulfurous Blast
• 1 Terminate
• 1 Wrecking Ball
Artifact (7)
• 1 Armillary Sphere
• 1 Boros Signet
• 1 Darksteel Ingot
• 1 Lightning Greaves
• 1 Orzhov Signet
• 1 Rakdos Signet
• 1 Sol Ring
Enchantment (7)
• 1 Pyrohemia
• 1 Righteous Cause
• 1 Soul Snare
• 1 Stranglehold
• 1 Vow of Duty
• 1 Vow of Lightning
• 1 Vow of Malice
Land (38)
• 1 Akoum Refuge
• 1 Barren Moor
• 1 Bojuka Bog
• 1 Boros Garrison
• 1 Command Tower
• 1 Evolving Wilds
• 1 Forgotten Cave
• 1 Molten Slagheap
• 8 Mountain
• 1 Orzhov Basilica
• 8 Plains
• 1 Rakdos Carnarium
• 1 Rupture Spire
• 1 Secluded Steppe
• 8 Swamp
• 1 Vivid Meadow
• 1 Zoetic Cavern
DECKLIST: GUIDED BY NATURE
COMMANDER: Freyalise, Llanowar's Fury
Creature (37)
• 1 Elvish Mystic
• 1 Elvish Skysweeper
• 1 Essence Warden
• 1 Joraga Warcaller
• 1 Llanowar Elves
• 1 Sylvan Safekeeper
• 1 Elvish Visionary
• 1 Priest of Titania
• 1 Sylvan Ranger
• 1 Thornweald Archer
• 1 Wellwisher
• 1 Farhaven Elf
• 1 Imperious Perfect
• 1 Reclamation Sage
• 1 Timberwatch Elf
• 1 Titania's Chosen
• 1 Wood Elves
• 1 Elvish Archdruid
• 1 Ezuri, Renegade Leader
• 1 Drove of Elves
• 1 Immaculate Magistrate
• 1 Wren's Run Packmaster
• 1 Lys Alana Huntmaster
• 1 Masked Admirers
• 1 Wolfbriar Elemental
• 1 Creeperhulk
• 1 Silklash Spider
• 1 Titania, Protector of Argoth
• 1 Grave Sifter
• 1 Primordial Sage
• 1 Rampaging Baloths
• 1 Soul of the Harvest
• 1 Thunderfoot Baloth
• 1 Siege Behemoth
• 1 Tornado Elemental
• 1 Terastodon
• 1 Lifeblood Hydra
Sorcery (10)
• 1 Hunting Triad
• 1 Whirlwind
• 1 Overwhelming Stampede
• 1 Overrun
• 1 Grim Flowering
• 1 Collective Unconscious
• 1 Desert Twister
• 1 Wave of Vitriol
• 1 Praetor's Counsel
• 1 Sylvan Offering
Instant (2)
• 1 Harrow
• 1 Fresh Meat
Artifact (10)
• 1 Skullclamp
• 1 Sol Ring
• 1 Emerald Medallion
• 1 Moss Diamond
• 1 Swiftfoot Boots
• 1 Commander's Sphere
• 1 Assault Suit
• 1 Seer's Sundial
• 1 Predator, Flagship
• 1 Loreseeker's Stone
Enchantment (3)
• 1 Beastmaster Ascension
• 1 Song of the Dryads
• 1 Wolfcaller's Howl
Land (37)
• 1 Crystal Vein
• 1 Evolving Wilds
• 1 Gargoyle Castle
• 1 Ghost Quarter
• 1 Haunted Fengraf
• 1 Havenwood Battleground
• 1 Jungle Basin
• 1 Myriad Landscape
• 1 Oran-Rief, the Vastwood
• 1 Slippery Karst
• 1 Terramorphic Expanse
• 1 Tranquil Thicket
• 25 Forest
DECKLIST: EVASIVE MANEUVERS
COMMANDER: Derevi, Empyrial Tactician
Creature (29)
• 1 Acidic Slime
• 1 Aerie Mystics
• 1 Angel of Finality
• 1 Azami, Lady of Scrolls
• 1 Bane of Progress
• 1 Deceiver Exarch
• 1 Diviner Spirit
• 1 Djinn of Infinite Deceits
• 1 Dungeon Geists
• 1 Farhaven Elf
• 1 Fiend Hunter
• 1 Flickerwisp
• 1 Hada Spy Patrol
• 1 Karmic Guide
• 1 Kazandu Tuskcaller
• 1 Lu Xun, Scholar General
• 1 Mirror Entity
• 1 Mistmeadow Witch
• 1 Murkfiend Liege
• 1 Phantom Nantuko
• 1 Pilgrim's Eye
• 1 Roon of the Hidden Realm
• 1 Rubinia Soulsinger
• 1 Selesnya Guildmage
• 1 Skyward Eye Prophets
• 1 Stonecloaker
• 1 Thornwind Faeries
• 1 Winged Coatl
• 1 Wonder
Sorcery (5)
• 1 Borrowing 100,000 Arrows
• 1 Kirtar's Wrath
• 1 Restore
• 1 Tempt with Glory
• 1 Wash Out
Instant (6)
• 1 Æthermage's Touch
• 1 Arcane Denial
• 1 Blue Sun's Zenith
• 1 Krosan Grip
• 1 Selesnya Charm
• 1 Unexpectedly Absent
Artifact (13)
• 1 Azorius Keyrune
• 1 Basalt Monolith
• 1 Conjurer's Closet
• 1 Darksteel Ingot
• 1 Leonin Bladetrap
• 1 Selesnya Signet
• 1 Simic Signet
• 1 Sol Ring
• 1 Surveyor's Scope
• 1 Swiftfoot Boots
• 1 Sword of the Paruns
• 1 Thousand-Year Elixir
• 1 Thunderstaff
Enchantment (8)
• 1 Control Magic
• 1 Curse of Inertia
• 1 Curse of Predation
• 1 Curse of the Forsaken
• 1 Darksteel Mutation
• 1 Flickerform
• 1 Leafdrake Roost
• 1 Presence of Gond
Land (38)
• 1 Azorius Chancery
• 1 Azorius Guildgate
• 1 Bant Panorama
• 1 Command Tower
• 1 Evolving Wilds
• 1 Faerie Conclave
• 6 Forest
• 7 Island
• 1 Opal Palace
• 7 Plains
• 1 Rupture Spire
• 1 Saltcrusted Steppe
• 1 Seaside Citadel
• 1 Secluded Steppe
• 1 Sejiri Refuge
• 1 Selesnya Guildgate
• 1 Selesnya Sanctuary
• 1 Simic Guildgate
• 1 Temple of the False God
• 1 Terramorphic Expanse
• 1 Transguild Promenade
DECKLIST: PLUNDER THE GRAVES
COMMANDER: Meren of Clan Nel Toth
Creature (37)
• 1 Sakura-Tribe Elder
• 1 Satyr Wayfinder
• 1 Viridian Emissary
• 1 Wall of Blossoms
• 1 Viridian Zealot
• 1 Lotleth Troll
• 1 Korozda Guildmage
• 1 Blood Bairn
• 1 Phyrexian Rager
• 1 Skullwinder
• 1 Wood Elves
• 1 Eternal Witness
• 1 Corpse Augur
• 1 Centaur Vinecrasher
• 1 Bloodspore Thrinax
• 1 Jarad, Golgari Lich Lord
• 1 Shriekmaw
• 1 Indrik Stomphowler
• 1 Kessig Cagebreakers
• 1 Banshee of the Dread Choir
• 1 Phyrexian Plaguelord
• 1 Acidic Slime
• 1 Mycoloth
• 1 Mazirek, Kraul Death Priest
• 1 Vulturous Zombie
• 1 Great Oak Guardian
• 1 Champion of Stray Souls
• 1 Extractor Demon
• 1 Thief of Blood
• 1 Pathbreaker Ibex
• 1 Cloudthresher
• 1 Butcher of Malakir
• 1 Eater of Hope
• 1 Scourge of Nel Toth
• 1 Caller of the Pack
• 1 Terastodon
• 1 Verdant Force
Sorcery (10)
• 1 Mulch
• 1 Victimize
• 1 Primal Growth
• 1 Ambition's Cost
• 1 Sever the Bloodline
• 1 Barter in Blood
• 1 Rise from the Grave
• 1 Spider Spawning
• 1 Overwhelming Stampede
• 1 Dread Summons
Instant (6)
• 1 Altar's Reap
• 1 Tribute to the Wild
• 1 Golgari Charm
• 1 Grisly Salvage
• 1 Putrefy
• 1 Wretched Confluence
Artifact (7)
• 1 Skullclamp
• 1 Sol Ring
• 1 Golgari Signet
• 1 Lightning Greaves
• 1 Thought Vessel
• 1 Bonehoard
• 1 Eldrazi Monument
Enchantment (1)
• 1 Diabolic Servitude
Land (38)
• 1 Command Tower
• 1 Evolving Wilds
• 1 Golgari Guildgate
• 1 Golgari Rot Farm
• 1 Grim Backwoods
• 1 High Market
• 1 Jungle Hollow
• 1 Polluted Mire
• 1 Slippery Karst
• 1 Tainted Wood
• 1 Terramorphic Expanse
• 1 Vivid Grove
• 1 Vivid Marsh
• 13 Swamp
• 12 ForestRefunds
You may return sealed product within 30 days of its purchase from Chimera Gaming Inc., unworn or unused, in its original packaging, and with original receipt from time of purchase.
If the item was shipped and you wish to return it, the return shipping costs are the responsibility of the customer, except in the case that the nature of the return was an error made by Chimera Gaming (ex. the wrong item was sent)Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.
You can always contact us for any return question at chimeragamingonline@gmail.com.Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.
Products ordered specifically at a customer’s request, which we do not normally stock, are non-returnable. All special orders are considered final sale.
Unfortunately, we cannot accept returns on gift cards.
Restocking Fee Policy
A 10% restocking fee will be applied under any or all of the following circumstances:- The order was cancelled for reasons other than our error (e.g., buyer’s remorse, incorrect order by customer)
- The order has already been prepared and a "ready for pickup" email was sent.
The restocking fee is automatically deducted from a refund amount. If the cancelled order was unpaid for, the restocking fee will need to be paid before a new order can be placed and completed.
This policy is in place to ensure we are covered for the labor costs and potential losses incurred during the time that any items/singles were being held for a customer. It also deters customers from regularly cancelling orders.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Chimera Grading Guide
At Chimera Gaming we are always striving towards the highest of accuracy when grading and conditioning cards we buy/sell. Below you will find a guide for what to expect when buying or selling at the different conditions we display on our website: NM (Near Mint), SP (Slightly Played), MP (Moderately Played), HP (Heavily Played), DMG (Damaged). All of our staff are trained under the guidelines expressed in this guide.
The overall condition of both sides of the card are considered when grading. Foil cards can be more susceptible to some types of wear such as scratching/clouding, and therefore the foiled portion of the card is looked at with extra care when grading. Scanned cards you see in our inventory or on our website may not explicitly note a condition, and you can reference the image associated with the scan to get information on the wear of the card.Near Mint (NM)
Cards in this condition are often indistinguishable from other copies of the same card. A near mint card will show little to no wear and is always tournament legal in a sleeve.
Cards that show more than one of the issues listed below are likely to be downgraded to Slightly Played.
Examples of issues that can occur on near mint cards:
- Slight border wear – Three or fewer small nicks viewable upon close inspection. Concentrated or more prominent border wear will likely move the card into Slightly Played
- Slight corner wear- nicks on no more than two corners of the card that do not exceed past 10% of the outer black border.
- Slight scratching – Surface scratches that do not affect the colouring of the card. These scratches should be isolated to one instance, or two to three very minor instances
- Slight clouding – These are areas on the card that appear ‘clouded’ due to micro-scratching on the surface generally caused by dust or dirt. Instances of this should be small and isolated to one or two spots
- Minor misprints – Mild discolouring, mild misalignment, minor miscutting, and other similar minor issues caused by the printing process will not affect the grade of the card
Slightly Played (SP)
Cards in this condition are likely to have multiple of the issues in the Near Mint grading section or have other issues like those listed below. These cards often have multiple instances of minor wear and are always tournament legal in a sleeve.
If several of the issues listed below appear on the card, it will likely be downgraded to Moderately Played.- Minor Border Wear – Nicks along the edges that do not exceed past 10% of the outer black border of the card. Consistent wear or more major markings will move the card to Moderately Played.
- Minor Corner Wear – Wear on the corners of the card that does not exceed past 10% of the outer black border.
- Minor Scratching – Small scratches that show no discolouration or whiting on the card surface.
- Minor Clouding – Small areas of clouding on the surface of the card. This issue should not surpass one side of the card if it is along the border.
- Minor Printing Flaws – Printing lines that do not indent the card, minor border damage from the printing process, and other minor printing process related flaws will make a card Slightly Played. Printing lines where an indent can be felt will be lowered to Moderately Played
Moderately Played (MP)
Cards in this condition show visible moderate wear. Cards will often be distinguishable from one another and can often have multiple issues. Cards in this condition are tournament legal in a sleeve.
If a Moderately Played card has several of the issues listed below, it will move to Heavily Played.- Moderate Border Wear – Minor markings in addition to Major markings that can exceed past 10% of the outer border but no more than 30%. Borders can have whitening as long as it is minor. If a card has more than 3 major border wear markings it will be moved to Heavily Played
- Moderate Corner Wear – Slight bending or compression on up to three corners, or multiple instances of minor corner wear.
- Moderate Clouding – Micro-scratches that make the card look dull or ‘cloudy’ that appear in multiple instances on the surface. Can cause minor whiting.
- Moderate Scratching – Scratches on the surface of the card that can show minor whiting or shallow indentation. Heavy scratches that cause significant damage to the surface will be graded Heavily Played or Damaged
- Binder Indentation – Dents caused by a binder or related that do not show on both sides of the card. More extreme denting will result in Heavily Played or Damaged.
- Minor Water Damage – Any small amount of water damage on the front or back. Frequently seen along the border of the card.
- Stamped – A stamp from a Grand Prix or Pro Tour/similar event
- Signed cards – Cards that are signed are generally dealt with on a case by case basis and are often custom items on our website. By default if we take in a signed card that isn’t dealt with separately, it is graded at Moderately Played
- Moderate Misprint/Printing Defect – Any misprint or defect that is largely visible on the card. If the defect is causing significant damage to the card it will be graded at Heavily Played or Damaged
- Minor Shuffle Creasing – Shuffle creasing that does not go past the outer black border of the card and does not exceed 20% of the width of the card. More extreme shuffle creasing will be graded at Heavily Played
Heavily Played (HP)
Cards in this condition have significant wear which often extends across the surface. There can be a multitude of issues with each card in this condition. These cards are tournament legal when sleeved or double sleeved. Given the wide variety of defects a card in Heavily Played quality can have, customers generally inquire before making a final purchase.- Major Corner/Border Wear – Wear that extends to most of the border and can have significant whitening. Bends and compressions on the corner that can also show significant whitening
- Inking – Anything above a small dot of ink will be immediately Heavily Played
- Moderate to Heavy Water Damage – Water Damage that extends past the outer border and/or can be seen on multiple sides of the card.
- Major Shuffle Creasing – Clearly visible shuffle creasing that extends past the outer border and goes more than 20% across the width of the card.
- Dirt – Any amount of dirt more than a very small isolated amount will grade at Heavily Played
- Creasing & Indentation – Any bend in the card where the card remains flat
- Layer Separation – Any card that has visible layer separation on either side of the card
Damaged (DMG)
We only sell cards in this condition that are fully intact and can be played in a casual setting. These cards are never tournament legal and can have a large array of major issues. Customers purchasing Damaged cards generally inquire before making a purchase to see the type of wear the card has experienced.
Cards can have extreme instances of wear seen in the Heavily Played Category and may also have some of the issues below.- Writing – Any writing on the card that isn’t an artist’s signature
- Extreme Creasing & Indentation – Any crease that leaves the card raised or flayed. Indents that show through both sides of the cards and leave the card raised
- Tears & Holes – Any tear or hole in the card
- Odors – Any odor coming off the card such as smoke or house pets are Damaged
- Other Damage – There are a variety of methods where a card can become damaged including extreme instances of any issues listed in Moderately or Heavily Played. Heavy water damage, punctures, folds, etc. will give a card a Damaged grade