Into The Story: Assassin Edition (Magic Minigame) [Assassin's Creed Minigame]

Into The Story: Assassin Edition (Magic Minigame) [Assassin's Creed Minigame]

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Set: Assassin's Creed Minigame
Type: Card
Rarity: Common
• 1-6 players • 2+ packs • 10 minutes

Objective:

Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration.

Get Ready:

Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.

Let's Play:

Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.

Introduction

• Setting: a land

• The protagonist: a creature

• Why the protagonist is at the location: a noncreature card

• The villain: another creature card

Action

• The protagonist recruits allies: two creature cards

• The protagonist and allies get stronger: a noncreature card

• Take down the henchman: a creature card and a noncreature card

• An unavoidable death: choose one of the allies

• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card

Resolution

• Confronting the villain: a noncreature card

• The final assassination: choose one of the allies and a noncreature card

• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?

To Win:

After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.
• 1-6 players • 2+ packs • 10 minutes Objective: Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration. Get Ready: Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down. Let's Play: Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. Introduction • Setting: a land • The protagonist: a creature • Why the protagonist is at the location: a noncreature card • The villain: another creature card Action • The protagonist recruits allies: two creature cards • The protagonist and allies get stronger: a noncreature card • Take down the henchman: a creature card and a noncreature card • An unavoidable death: choose one of the allies • Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card Resolution • Confronting the villain: a noncreature card • The final assassination: choose one of the allies and a noncreature card • Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it? To Win: After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.

Refunds

You may return sealed product within 30 days of its purchase from Chimera Gaming Inc., unworn or unused, in its original packaging, and with original receipt from time of purchase.

If the item was shipped and you wish to return it, the return shipping costs are the responsibility of the customer, except in the case that the nature of the return was an error made by Chimera Gaming (ex. the wrong item was sent)

Once a return is approved, you’ll be automatically refunded on your original payment method. Other refunds will be handled on a case by case basis. Refunds to credit cards may take up to 5 business days to process depending on your financial institution.

You can always contact us for any return question at info@chimeragamingonline.com

Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.

Exceptions / non-returnable items
Due to the ever constant changes in pricing, we do not accept returns on singles.

Products ordered specifically at a customer’s request, which we do not normally stock, are non-returnable. All special orders are considered final sale.

Unfortunately, we cannot accept returns on gift cards.

Restocking Fee Policy
A 10% restocking fee will be applied under any or all of the following circumstances:

  • The order was cancelled for reasons other than our error (e.g., buyer’s remorse, incorrect order by customer)
  • The order has already been prepared and a "ready for pickup" email was sent.

The restocking fee is automatically deducted from a refund amount. If the cancelled order was unpaid for, the restocking fee will need to be paid before a new order can be placed and completed. 

This policy is in place to ensure we are covered for the labor costs and potential losses incurred during the time that any items/singles were being held for a customer. It also deters customers from regularly cancelling orders.